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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by zuzu-bq View Post
    I do Cooldown and Potency as PLD wich are enough for me to get close and Shield Bash. I only extend Duration as DRK because they make people resist Heavy with Tar Pit. Though removing Sprint is the most important.
    I agree. Reduced cool down is essential, but duration isn't nearly as important to catch a fleeing target. The only exceptions would be a Drg who uses Elusive Jump (in which case you're out of luck anyway) or a Nin who uses Shukuchi. That said, a CD reduction enhancement still requires at least one dropped upgrade elsewhere. Glory Slash or Push Back need to take a hit, because Testudo and Full Swing are not negotiable.

    Of course, the priority also changes depending on what content you're running as well. I mostly play Feast, these days, so I think of an arena setting. I can picture how some of these decisions might change in Front Lines, though.
    (0)

  2. #12
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aviars View Post
    I don't think DPS, melee in particular, need any love from the balance department.
    They got all the love on last patches. So yeah its enough, thanks.
    Actually if Blizzard II actually gets nerfed like it seems since they said BLM Binds won't pass untouched on 3.4 and Auto-Attack changes. They're still recieving love.
    (0)
    Last edited by zuzu-bq; 09-17-2016 at 02:19 AM.

  3. #13
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    For ninja it's kinda OP to have weapon throw since they got Hyoton to bind person.
    (0)

  4. #14
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Lol all the melee have gap closers (and some have multiple), and fetter ward, and you think they need weapon throw? Meanwhile 2 of the 3 tanks are easily kited, and the one that's not currently sucks anyway. Tanks needed it way more than melee DPS.
    (0)
    Last edited by Praesul; 09-16-2016 at 01:37 PM.

  5. #15
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Yeah... got kited by bards and machinists today... first time I felt so helpless. I know it's a team game and pvp isn't balanced around 1v1... but I don't like feeling like I have no options. Would it be too much to ask to get a real gap closer for war and plds? But regarding the OP's post, it was a solid choice to give it to Tanks. Gives us a way to be more effective in a team fight. Still useless if you ever get caught alone versus a bard or machinist though...
    (0)
    Last edited by P4X0R10N; 09-16-2016 at 01:39 PM.

  6. #16
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by P4X0R10N View Post
    Yeah... got kited by bards and machinists today... first time I felt so helpless. I know it's a team game and pvp isn't balanced around 1v1... but I don't like feeling like I have no options. Would it be too much to ask to get a real gap closer for war and plds? But regarding the OP's post, it was a solid choice to give it to Tanks. Gives us a way to be more effective in a team fight. Still useless if you ever get caught alone versus a bard or machinist though...
    Change targets and punish the BRD's team for his kiting.
    (0)

  7. #17
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    They have so many gap closers already. I feel like if meele get WT back, they need to nerf sprint to cost TP again. Either that or give a WT to ranged too so they can counter.

    Don't forget that while a ranged is running they hit like a wet noodle unless it's a SMN in the middle of a burst rotation.
    (0)

  8. #18
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PotatoTree View Post
    They have so many gap closers already. I feel like if meele get WT back, they need to nerf sprint to cost TP again. Either that or give a WT to ranged too so they can counter..
    This would be terrible for Pld and War. The lack of a gap closer along with the loss of weapon throw on top of bringing back the cost of sprint would effectively make ranged players immune to Plds and Wars. They might as well just go sit in a corner and play cards while the more mobile players duke it out lol.
    (0)

  9. #19
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Februs View Post
    This would be terrible for Pld and War. The lack of a gap closer along with the loss of weapon throw on top of bringing back the cost of sprint would effectively make ranged players immune to Plds and Wars. They might as well just go sit in a corner and play cards while the more mobile players duke it out lol.
    Wait, I didn't say take away WT, so tanks will still have it. In this scenario, WT would be given back to meele, and either sprint gets reverted OR one WT be given to the ranged. In the latter option, it would be 3 WT from chasers (ranged, meele, and tank), against one from the chased ranged, unless the defending team co-ordinates. 3 WT might also make healers a bit weaker, while allowing ranged some active defense against being chased.
    (0)
    The tiniest lala.

  10. #20
    Player
    Chaelyn's Avatar
    Join Date
    Dec 2015
    Posts
    166
    Character
    Miyuki Tsukiyomi
    World
    Excalibur
    Main Class
    Machinist Lv 80
    I disagree with giving WT to melee back. Every melee job has at least 2 gap closers. The only tank with any reasonable way to stick on a target is DRK which happens to be the weakest of the 3. Melee already has such a big impact in Solo. A well timed LB can decide the outcome of the match and melee also has the most burst damage overall. On top of this with Fetterward and Weapon Throw there was almost no counterplay to a melee bursting you down.
    (0)
    Last edited by Chaelyn; 09-17-2016 at 12:40 AM.

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