Results 1 to 9 of 9
  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Make Leftover Lv50 Features/Items Up-to-Date!

    There are so many... too many items just and features just... left behind and never touched on and updated to Lv60 and it would be really nice if they can get that push up.

    Crafting Facilities(Lv50): Left in the dust at lv50. Can we get some lv60 versions or have the effect last to 60 now please? Also, can they be made for both indoors and outdoors? How come NPCs can always have them outdoors?

    Offensive Potions(poison, paralysis etc): Why don't lv60 versions exist?? I've been hoping every patch that maybe they'll get updated but never ;-;. Maybe with 3.4? ^-^. So many potions just completely worthless once something is lv51. How come a lv51 flea can't be poisoned but Bahamut can? XD

    Elixirs: Max Elixirs anyone? Maybe 3.4? Hoping

    Cartaneu Flats PvP(However you spell it):
    It's dead. Why? No lv60 version! Please fix! You made Wolves' Den lovely you can do it with the Flats too.

    Brave New World III(FC Action):
    It does not exist! Why was this overlooked O.o?

    Guildhest: One can dream of higher level ones right?
    (11)
    Last edited by Magic-Mal; 09-15-2016 at 09:27 PM.

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Also: hunting logs, traits, class skills, guildleves
    (4)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Balipu View Post
    Also: hunting logs
    I'd just be happy with level 50 hunting logs for the new jobs if I'm honest.
    (1)

  4. #4
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Another thing left is the oasis and glade door partition furnishing, along with kitchen items for riviera and oasis (manor are those found in glade locales). Also the opposite direction for corner/L-shaped tables and so on - can we not get a simple toggle to flip the corner it curves at, please?

    In fact, there's a plethora of furniture in the game (already, that is, look around settlements, it's all there!) specific to each region missing while another region gets one, no consistency at all; why should a specific region themed house suffer because they never bothered to add its remaining equivalent piece another got?
    (4)

  5. #5
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lambdafish View Post
    I'd just be happy with level 50 hunting logs for the new jobs if I'm honest.
    This... would be useful. I'd like this alot. As to why they were mysteriously left out, no one will ever know! But we should have these for lv50 ARR classes AND HW jobs.
    (1)

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    133
    Quote Originally Posted by Toguro View Post
    This... would be useful. I'd like this alot. As to why they were mysteriously left out, no one will ever know! But we should have these for lv50 ARR classes AND HW jobs.
    They probably left them out because rather than gives us a hunt log that could just be done once per class, they introduced the clan hunt. Three hunt logs which can be repeated daily for exp.

    http://ffxiv.consolegameswiki.com/wiki/Clan_Hunt
    (2)

  7. #7
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Magic-Mal View Post

    Crafting Facilities(Lv50): Left in the dust at lv50. Can we get some lv60 versions or have the effect last to 60 now please? Also, can they be made for both indoors and outdoors? How come NPCs can always have them outdoors?
    Kinda doubt we'll see this until we get another level cap raise.
    IIRC they worked up to level 30/40 when they were introduced and were then raised to 50 sometime during Heavensward. It's a bonus for leveling crafters, not endgame ones.
    (1)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Crafting Facilities should be adjusted to allow the ability to save a craft going on so that if a person were to d/c they don't lose their synth. It could work in the sense that it only keeps one synth active and since it would be inside a housing location it would be easy to keep an eye on people using this system for crafting safely.
    (1)

  9. #9
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Yes, when the crafting facilities were introduced, they only worked to level 40.


    As for everything else, I agree!
    (0)