Quote Originally Posted by ADVSS View Post
well id assume a healer dancer would be full of debuffs, or even a dd support version would be more like a foes bard, i guess i mean the two were inverses of each other in 5, (mog dances in 6 which were like geomancer attacks) tactics, dunno what they did in 11, never played it.

Yeah perfect dodge and manawall were things in 2.0 and they were just too good so rogue got a replacement stoneskin and so did blm. 1 or two hits wouldnt really make a tank too broken, but apparently the devs thought they were too broken for dps. So yeah, id have to agree with the dodge tank thing
I miss being able to use the series related combat debuffs, specifically Paralyze. More accurately I guess, I miss support role duties lol. Battles are too streamlined here to make such things not OP to maintain on the mob, like you would in other FF games (if that was the strategy).

DNC could actually pull off all 3 roles decently in XI, though they certainly didn't stand out in any compared to other jobs. It was kinda left in the dust for group activity because of that, though it's the most popular subjob for many melee jobs solo. Maining it was common for soloers as well.

They couldn't tank the harder endgame content, they couldn't maintain heals through heavy damage consistently, and their damage output was nice, but you'd rather take a dedicated support job, THF, or a heavy hitter job like BLM/DRK/SAM/etc.

As the devs stated in a recent Q&A:
We also originally envisioned dancer to be a support-type job, but it turned out to be really good for soloing.