Quote Originally Posted by Welsper59 View Post
I hope you realize that the only reason the SAM from XI argument even continues now, is because you brought up the trait as an example of tanking to begin with.
If you didn't want to discuss SAM in XI, you shouldn't have brought it up. You brought up SAM in XI, which introduced it as a discussion topic.

That it "didn't work" is a result of, again, XI's poor balance. PLD and NIN were just that much better. And we already know that NIN was never meant to tank. That it could tank doesn't suddenly make people think that the image of a ninja is that of a tank. What the players use things as has nothing to do with the job's design. The players are always going to use things in the way that benefits them the most, intended or not.

Tank balance got worse in endgame as they tried to balance the game around NIN tank existing, which made things far worse for every other job; even PLD couldn't keep up with the amount of damage being dished out anymore and had to resort to using /NIN just to stay alive. Even though other jobs had clear examples of tanking abilities, if you don't make them as good as the best, they're never going to be used, because the game has to be balanced around the best thing available to the players.

Again, I have to always point this out because you folks can't read or understand past certain points of words, I'm not saying SAM can't or shouldn't be a tank. I'm saying that nearly all arguments for it to be a tank, can be used to argue benefits that DPS partake in (including the risk vs reward Overwhelm trait). Other posters have even agreed on that point lol.
And it seems it has to be pointed out again that DPS doesn't have to be argued for. What are you going to say, that having Sentinel lets you stay alive longer, therefore letting you be a better dps, so Sentinel can be used as an argument that a job should be dps?

Yes, you can use that as a valid argument. It doesn't make it any less ridiculous.