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  1. #10
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by LineageRazor View Post
    For the record, I'm of the opinion that SAM would serve VERY well as either a tank or a DPS. I'm leaning toward DPS, ONLY because we already have two sword-wielding Tanks, and I'd like to see a sword-wielding DPS. That is really my only reason.

    But my hackles as a FFXI vet were raised at the following, and I felt compelled to speak up.



    Overwhelm wasn't at all a useless trait. It was, in fact THE BEST optional trait a SAM could select, and until SE nerfed it so that points beyond the third produced diminishing returns, an SAM without 5/5 Overwhelm was either a bad SAM, or one that hadn't built up enough limit points yet. (And after that nerf, any SAM without 3/5 Overwhelm was bad. :P)

    In FFXI, frontals and conal attacks weren't nearly as much a problem as they are in this game. Outside of a VERY few exceptions, there were no "cleaves" intended to kill anyone in front of the mob who wasn't a tank. Frontals and conals did ordinary damage, or inflict status. Sure, players frowned on players who stood in front of mobs for no good reason - but SAMs were an exception because they DID have a good reason. SAMs were the DPS that stood in front of the mob. It was where they performed the best. This was known and accepted - healers did not complain about the modest amount of extra damage or status they needed to clean up, because the SAMs were putting out enough hurt to make it more than worthwhile.
    Mhmm. I'm sure during the NA vanilla days (Zilart expansion) of XI, you survived as a SAM standing in front of Kirin doing Heat Breath, Byakko doing Claw Cyclone, any IT mobs frontal cone attacks like Dark Spore near full health, any high level wyverns Radiant Breath, Behemoth/King Behemoths frontal AoEs that 1-shot tanks (or nearly) that didn't kite, Morbol type Bad Breath effects (which I'm sure did give you a lot of opportunity to attack with all those various debuffs), Dynamis-Xarcabard Demon mobs spam of Hecatomb Wave and that multi-hit frontal AoE, and so on. You know, both leveling and endgame scenario types of mobs that were frequently encountered and usually had debuffs like Stuns/Paralyze/Slow/Sleep/Blindness/etc, all of which totally didn't hinder your output compared to the rest of the DPS that didn't die or get hindered.

    Mind you, it's not that you were never given the opportunity. I'm sure you did that against mobs that it didn't matter for, like crabs, orcs, or others with not-so-dangerous frontal AoE... but to ignore the fact that many mobs did, in fact, kill you or hinder your damage efforts greatly for standing in front at all times is evidence enough that you were more of a burden than you think. Can't believe this is even a thing to argue about... the trait itself says Weapon Skills. Why the **** are you standing in front to AA as you gain TP when the trait doesn't help you? Again, you guys were just terrible players or something... maybe just pretending you played the game. Who knows...

    Overwhelm and Weapon Skills

    Quote Originally Posted by MomomiMomi View Post
    Those are pretty much the jobs with the least risk. THF's whole design is to mitigate risk for the party. And there was absolutely nothing risky about BRD other than pulling, and that was something completely outside the job's design.

    Seriously, there was no job with any risks other than DRK. That's the only job that had any risk built into it. All the other dps jobs have methods of mitigating risk.

    I also don't know how a dps job "through and through" has a defensive stance that gives it a 100% dodge, and an "evade and counter."
    Yeah, because Trick Attack (TA) on a tank to help threat totally did not involve having to stand behind the tank to do it with the mob thus facing you. Also your argument fails on evasion related matters when you consider THF has Perfect Dodge and extremely high evasion skill (A+ rating if I recall right, whereas the tanks couldn't come close). So... THF was intentionally a tank? DRKs only risk was Soul Eater, which ate away at their HP and increased threat (multiple penalties for using it)... so increased threat = DRK tank too right? I can keep counter arguing with you all day, because nothing you say makes sense to anyone that actually knew what they were doing playing that game.

    Side note: Don't speak on BRD. If your tank needed something specific from the rest of the group that was an AoE song, you needed to get in position to cast it so that it wouldn't hit anyone but the tank, which means you're going to likely be in front of the mob (though maybe not too close). Sometimes you wouldn't, sometimes you would. You've obviously never played it (well), so it's not surprising you wouldn't know.
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    Last edited by Welsper59; 09-17-2016 at 05:19 AM.