Thank you, this is what I'm mainly trying to point out. If we assume SE is intent on keeping tanks wearing Fending armor (Which is likely because of developmental reasons and other perks of having such a system) Then it limits our options of future tanks to only a handful of jobs unless they make unique new ones which is an option but at the same time new jobs will lack the Final Fantasy nostalgia pull factor/fanservice that the game is pretty big on. The Final Fantasy jobs that could be potential tanks are as follows:
-Samurai
-Templar
-Rune Knight/Mystic Knight
-Viking
-Soldier
-Judgemaster
Almost all of those are Knights of some form that generally use swords. Templar, Rune Knight, and Soldier are all even more similar to our existing tanks than even Samurai. And Viking has had most of it's identity and uniqueness wrapped into what we have as Warrior right now. Then we have to look at that list and ask, are any of these really popular/widely requested jobs? You obviously want to pick popular jobs in general for marketing reasons, you want people to want to play the job and buy the expansion. You especially want to grab interesting/iconic/popular concepts and use them for tanks for any added benefit of tempting people to try a role that is less popular.
Once we start considering this, the number of likely candidates gets pretty small, and as such, Samurai is the most likely choice for a new tank job unless SE decides to either A) Make a unique brand new job, B) Alter the identity of a different job so it fits what a tank is in FFXIV (i.e. making Red Mage a Tank but it now wears heavy fending armor unlike most of it's appearances before), or C) Shake up the itemization by introducing a tank that doesn't wear fending armor and let that bring the problems it'll bring with it.
So which attractive and popular Final Fantasy job would fit the bill if not Samurai, that wouldn't require a ton of extra work on the devs, or throwing a wrench into balancing problems etc.



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