All right, a question with some bite. Backstabs are generally not an honorable means to attack. But we are talking about combat in an RPG, you know where mechanics, gameplay fun, that sort of thing exists. Had this been in part of the storyline itself, like how NINs talked about honor (I think... it's been a while), the combat mechanics do not define the roles "honor". Such non-combat related things in a game do not matter to the philosophy or morals, only the actual story does.
The XI SAM being a tank thing is actually not true, or at least not confirmed as far as I know. The devs did a lot of questionable things with the jobs there. I mean, THF had Perfect Dodge, which sounds like a GREAT tank 2hr... but THF clearly weren't designed for that at the beginning. The only one that was confirmed unintended was NIN being a tank, but originally released intending to be DPS. SAM in that game was following a lot of the conventions that the FF series gave it from before, as a heavy armor using powerhouse with attacks that debuff (though XI's version didn't really have much of that).
Given that there is a working example, intended or not, the pro-DPS crowd for it actually stronger ground to work on when it comes to game functionality. It really just comes down to the XIV devs balancing out what role is needed more, in light of current and future job releases. I stand corrected on the non-DPS view of it being impossible to fathom I assumed you had though.
It was a useless trait in XI, outside of solo... so what's your point? No one uses it, just like tanks/dps/healers don't use a lot of skills/spells frequently here, as you so pointed out.
Edit: had to step away from the computer for a while, but I looked up the specific trait you were referring to (I rarely played SAM). Hoo boy... you never played XI did you? In that game, did you know that you had to build TP to do your main attacks and your TP building auto attacks weren't your primary source of damage? In other words, that function, for anyone who has played it would know, is designed to be used for Weapon Skills. What are those? They're abilities that you use once you've built up enough TP. So that means the SAM would, if they deemed it worth the risk, move to the front of the mob to do their WS and then run back to the side or behind the mob (though some HNMs made everyone stand in front... so yay full-time trait use). It was a different game from what you're thinking, given you used that as an example for the tank idea, and really doesn't apply. I actually feel stupid for not recalling that myself now too. Would have just ended that point right off the bat. Actual understanding isn't required here, I guess.




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