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  1. #1
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    my point comes from what have said Yoshida about bring new jobs in the game, what about the fact that they must bring something new to the game and the party.
    sam as tank is too close of war and drk for be really bring something news. the only difference will be mainly the gimmicks.... no new mechanic.

    where dark knight and war differer is in the use of the ressource, one is mostly throught tp the other is more mana.
    samurai is not a caster, meaning most of him technic will be tp focus, one more time close of what we have already. your point are simply ignoring this... you think:" we need more tank and i want samurai as tank" ignoring the fact that samurai is redundant with war and drk.

    if they want to bring another tank, they need to create a new mechanic and something different, not that close of what we have already. what will be the samurai niche?
    more a damage dealer tank, more a resilient tank, more a magical tank... no as a samurai he will really on counter, what is quite random, without forget the classe already present are doing it too, they have counter skill. but they are too limited for be really good as mechanic.

    they will have more opportunity to create something news with caster tank or even a pet tank, than a samurai tank.

    you absolutly want a samurai tank, because you love samurai and playing tank periode, not because it's needed or will bring anything news to the game. Samurai as tank will bring nothing new to the tank role. plus it will not help the tank population to increase, if people don't want to play tank even if they love the class, they will not play tank.

    My point is from what we have already as tank jobs.... Samurai is too close of warrior and dark knight for be a good choice. it will be a weak choice and will not help the game to become better.

    ps: i do have the three tank maxed, and did play them quite a lot, however i fail to see how add samurai will help the tank role... bring something news is needed.
    about casting spell as a tank, i must recall to a lot of you that tank role are the one that must move only when is absolutly needed, it's one of the less moving role. meaning it have all the freedom to cast spell.
    (1)

  2. #2
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by silentwindfr View Post
    snip
    Apart to add a new fresh air to tanks, you forget WAR utility go to get nerf and there is no other tank how figth to WAR in the OT spot, so add a new tank with some utility take it from WAR, a new gameplay, only need to watch other tanks un other mmo to see there is todo many mechanics to add to the role.

    I can use the same excuse to say why we need new dps, for what? Whe already have a burts melee, a high constant dps melee and one with nice utility, long sword dps? Just a dragoon or a monk with a long sword.

    My point is every role deserve have new fresh gameplays, if you want a mmo where only are dps and all the new jobs are dps then ffxiv is not you game, only add a job with a creative gameplay is already adding something fresh and new and many ppl go to enjoy it.

    Every role deserve have new toys to play.
    (4)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by shao32 View Post
    Apart to add a new fresh air to tanks, you forget WAR utility go to get nerf and there is no other tank how figth to WAR in the OT spot, so add a new tank with some utility take it from WAR, a new gameplay, only need to watch other tanks un other mmo to see there is todo many mechanics to add to the role.

    I can use the same excuse to say why we need new dps, for what? Whe already have a burts melee, a high constant dps melee and one with nice utility, long sword dps? Just a dragoon or a monk with a long sword.

    My point is every role deserve have new fresh gameplays, if you want a mmo where only are dps and all the new jobs are dps then ffxiv is not you game, only add a job with a creative gameplay is already adding something fresh and new and many ppl go to enjoy it.

    Every role deserve have new toys to play.
    what can bring the samurai? a dps not depending on position but on combo purely, meaning depending of the skill used in your combo the effect will be different like the skillchain of ff11. andhonestly the utility of the ninja are... seriously as ninja, how often do we use the skill for redirect aggro, with a good tank is not needed! transfert your aggro for not take aggro? same with a good tank you don't need it too. the only reliable utility skill of the ninja is the sneak attack debuff and slash resistance debuff... but well other melee too offer skill that have utility.

    ninja utility is the one that need to be reworked to the ground. it's only tool for when you play with bad tank or when you have a major different of gear between the tank and the group. they are too situational for be called utility.

    honestly with heavenward the difference between the three melee dps have become thiner and thiner... burst dps? ninja and dragon (even monk can have some.) constat dps? ninja and monk. utility? each jobs have 1 debuff of resistance (blunt, piercing slashing) and one buff of group (critical up for dragoon, increase damage on the target for the ninja and increase healing receive for the monk) but soorry i can't considerate the two skill (that fill the same role) to be true utility. a utility skill will have more use in a combat or simply more USE. (what the two aggro tool lack seriously.)

    we can add the silence, but the monk one is kinda easier to use and can be chained, if you use perfect balance. anyway... dps will mostly bring new gameplay experience, what i talk about since the start. samurai as tank will bring nothing new to the tank role. no new mechanic, no new approach of the tanking, no real originality in terms of equipement, if they give it a heavy armor + nodachi (what it will be) it's not a lot different than the drk.

    and it's what i point since the start, what will bring the samurai to the table of the tank... nothing. and it's the main trouble here. a caster tank can be quite interesting and bring more... more important can be offtank that you ask for.
    (0)

  4. #4
    Player
    shao32's Avatar
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    Apr 2015
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    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by silentwindfr View Post
    anyway... dps will mostly bring new gameplay experience
    you know, im really tired ppl complaing about DRK saying is a copy of paladin and that stuff, but the reality is DRK bring a new and fresh gameplay that many players love (i fall in love on DRK the first day), i dont care if is red mage, samurai, templar, chocobo knight i dont care what job come to tank role(plus i still prefer samurai ;p), they can release it with a new fresh gameplay like DPS, any new tank can offer the same like any new DPS in this game, gameplay.

    the question is directly to you, why tanks can't have new gameplays to play with our agro and defensives? why are the DPS the only can have new jobs with new gampleays to do the same?

    variety of gameplays on the tank job can bring new players to play the role, and thats alwais good.
    (3)
    Last edited by shao32; 09-17-2016 at 12:00 AM.