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  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by MomomiMomi View Post
    As a main healer on that game, people taking damage were not a burden. Actually, healing silly DRKs was about the only time I wasn't falling asleep. I mained SCH for most of my time on there (the last 5 years I played). Most of my healing was passive, or prevention. People taking damage was whatever.

    I don't know how you did Xarcabard, but the way we did it, it didn't matter where you were standing. You were going to get hit by Hecatomb Wave. It's also a breath, so it's a joke at low HP. And it wasn't even dangerous at high HP. Most of the other enemies you mentioned were not commonly fought. You're talking exceptions and not the rule.

    Overwhelm didn't exist when Zilart was current.



    An ability you could only use every 2 hours hardly makes a tank. SAM's stance, on the other hand, gave it a 100% guaranteed dodge, multiple hits in a row, with counters if you dodge with it, every 30 seconds.

    DRK also had hate generation on Last Resort. It also lowered your defense.

    BRD's AoEs never required you to stand in danger. You could stand off to the side and hit only the tank. If you couldn't, maybe you were the bad BRD.
    THF evasion skill helped them survive tanking better than SAM ever could, so you can't ignore that part, even if you ignore Perfect Dodge... in fact, that's part of what made them a pseudo tank for small parties or soloing difficult NMs later. Third eye only evaded once, then it was gone until CD is up. The counter wasn't even guaranteed, it was a small chance. Hell, your argument literally makes it sound like you're saying MNK is intentionally a tank. Tons of HP, evasive cooldown abilities, Counter skills/abilities, Guard skill, etc. Where does it end with you? LOL

    Indeed Overwhelm didn't exist at launch of Zilart, but why are you using that as an excuse to say that SAM should stay in front of the mobs at all times, when it only affects WS? Your bringing that up actually hinders your argument on devs designing it as a "tank", because it wasn't even a trait that originally came with it.

    I'm referring to BRD in the cases of narrowed halls, which weren't uncommon to be in. Think Crawler's Nest or caves that you'd camp at. Also, I'm not saying that the danger was always present, just that it too could, on occasion, put itself in danger... I mean, it did in the case of normal all around AoE attacks, since you needed to position yourself in harms way if you wanted to hit melee with songs (and avoid hitting casters who are likely farther back). The most common setup was:

    tank - mob - DPS ---- casters

    If BRD needed to cast a song to only hit melee, they'd be like: tank - mob - DPS - BRD --- casters : which puts BRD in harms way. Or are you implying you could cast Valor Minuet songs on all melee, without hitting casters, from ranged? Like you could specifically choose where your songs radius will be, without moving? Cuz, just FYI, that's not how BRD worked.
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    Last edited by Welsper59; 09-17-2016 at 05:53 AM.