My choices are just something coming out of RL lore\general fantasy lore...
Samurai is always described as a heavy armored person with a long sword (katana). That makes me think of a tank, as the Samurai was basically an armed guard, serving and protecting the nobles.
I can picture it as tank class based on dodging hits (or parrying them with their katana while distibuting part of the damage they would've received to the enemy\enemies).
They also were scholars, practicing some Zen arts, like Cha No Yu (Art of Tea) and Shodō (Writing) so those skills might as well find a place in the game... somehow... (Does anyone else thought about Yojimbo by any chance???)
Red Mage is usually a weapon wielder (one handed sword\dagger mostly) with white\black magic spells and the ability to use a completely different kind of armors compared to usual "mage" classes. It's kinda specialized in buffing and debuffing, but can deal good chunk of damage thanks to the spells it can cast from its "black side"...
That makes me think of it as a DPS able to boost the party damage\lower the enemy damage and able to support the healers with their peculiar skill able to refill the MP pool. We can't forget tho that the Red Mage is the only class that should be able to "dual cast". (Considering that ability is already scripted for Chrysalis as the Ascian is using it to double or even triple cast his magic!).
That leaves us with a doubt on the healing class. Now according to this thread, we could say that Dancer should be the healing class. I'd rather throw my two cents on a different choice adding a lot more "positions" to the game. Lately we've seen how healers evolved into half-dps (sometimes even to dps better than actual dps, but that's another story). What if... Instead of a pure healer, they add a Druid. Someone able to Totem up the party (depending on what they want the party to use: +dmg? +def? +crit?) while healing AND damaging effectively?
Think about it... SCH can apply dots and bane them to the packed group, they also can Shadowflare. WHM can Aero III whole packs right before Holying them to death while stunning. AST can Gravity the shit out of them and they're able to Celestial Opposition stun them.
Now imagine a Druid. Able to switch to its animal counterpart, dealing good damage but NOT being able to heal, and able to cast (timed?) Totems to do that job for him while he actually applies debuffs\buffs to the party with a spell applying a random partybuff\enemypartydebuff and only castable every 3-4 minutes (something like Enkindle). That's in my opinion a really great setup, as we're progressing toward healers able to deal almost the same damage as dps while keeping the party alive...
As for Dancer... I can't see a real use for it, unless they wanna add a Whip class that uses songs (anyone else thought about BRD?) and dances to deal damage (!?). According to the last comments, that would be a good idea for a magic ranged dps especially if they'd add "variants" to the whips... like fighting styles (Fire gives more damage, Ice recovers some TP\MP, Lightning steals HP are just an example). That would make Dancers having to be aware of both MP\TP usage to deal their damage.
That said, this post is way too long, so i'm gonna stop now and i'm looking forward to your comments too :P

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