Using the same system as feast. Use the system during the lore fight with rauhbahn. Each player still worth a certain amount of point. Someone will randomly become twice as much as they were worth. By doing so the game plan changes targets. An item can pop up and someone can choose to pick it up to make them worth more which provokes the enemy to target him/her. when u are worth more u take more dmg but do more dmg also. There is no perm death for those of you who keeps declining those ideas