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  1. #21
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by EdenArchangel View Post
    If anyone has not read the recent and lengthy post on the subjects of the future of land/hand classes, housing, new features, etc. I have posted the link below, and after reading, would like to bring up some aspects of the gathering system not mentioned :::

    Official Translation by Bayohne



    In the future, would any miners, botanists, or fishers like the idea of having new special/rarer nodes found underground in cave systems, in appropriate areas, or simply in dangerous areas with monsters to avoid in order to obtain the precious materials?

    The three gathering systems being outside (which I don't understand for mining to begin with), being at the same camps, the same leves, and nothing to diversify them aside from the appearance of the gathering mini-game is not an enjoyable experience.

    The idea of continuing this pattern, starting with grade 6 in the next level-range area, around the 50+ camps, doing the grind again fills me with dread.


    The system in XI with regards to location was PERFECT. Ifrit's Cauldron for the rarest ores, Mamook for the bloodlogs, and fishing was too diverse with rare fish for me to even exemplify.

    The current system is the old XIV-style, and doesn't take into account the coming diversification of regions as well. The locations and environments need to make sense, and evolve from the "half-assed" version that was pushed out from XIV's start.

    Mining should be in MINES (quarrying can remain outside), logging is working fine (but could use new aspects like a Boyahda Tree or Sanctuary for special items), and fishing should be more diverse than the grade 1-5 you must fish here formula.

    Could we please move away from the camp-based system?


    I am truly appreciative of the improvements to come, but want the gathering system to evolve to its true potential ^^




    TLDR:
    Diversification of the gathering system, nodes in appropriate environments, less copy-paste based around camps formula


    **Edit** Bolded main point for emphasis, removed rambling ideas
    I agree and it would go well with a reform in general of the gathering system.
    Here I have a simple example of how the gathering system can be reformed with a lot of existing elements:
    http://forum.square-enix.com/ffxiv/t...l=1#post506402
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Problem with the OP's suggestion of having specific items in certain area's (ie 100's of miners in Copperbell) is that it will create massive rise in population to that part of the server.

    This will effect the mini game latency as well as any battle classes who are partying there etc.

    I guess this could be less of an issue with 2.0 what with each zone being instanced and servers being more powerful though, its hard to say.

    Something I would like to see in 2.0 is the addition of actual node graphics, for example:-

    1. Lump of ore (standard ore, copper, silver, cobalt)
    2. Crystalised node (Gems etc)
    3. Fossilised node (Bone, shell and alumen etc)
    4. Rare items (low chance to randomly spawn in the place of other nodes)

    The later being something comparable to a NM pop.

    Edit:- Nakiamiie your link suggestion is awesome, but I feel it will never get the attention it deserves because there is too much to translate, I'm pretty convinced that they don't take feedback from the western forums very often. (prove me wrong community devs)
    (1)
    Last edited by Jinko; 01-09-2012 at 01:30 AM.

  3. #23
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Jinko View Post
    Problem with the OP's suggestion of having specific items in certain area's (ie 100's of miners in Copperbell) is that it will create massive rise in population to that part of the server.

    This will effect the mini game latency as well as any battle classes who are partying there etc.

    I guess this could be less of an issue with 2.0 what with each zone being instanced and servers being more powerful though, its hard to say.

    Something I would like to see in 2.0 is the addition of actual node graphics, for example:-

    1. Lump of ore (standard ore, copper, silver, cobalt)
    2. Crystalised node (Gems etc)
    3. Fossilised node (Bone, shell and alumen etc)
    4. Rare items (low chance to randomly spawn in the place of other nodes)

    The later being something comparable to a NM pop.

    Edit:- Nakiamiie your link suggestion is awesome, but I feel it will never get the attention it deserves because there is too much to translate, I'm pretty convinced that they don't take feedback from the western forums very often. (prove me wrong community devs)
    Actual node graphics would really make me happy as well. It gets tiresome to always look at sparkling lights, both for gathering and crafting. I am not sure why they decided to go for lights rather than actual items, WoW does it so I doubt it's a memory issue.

    Thank you Jinko!
    I do believe the community reps are doing what they: pass along every and all comments. My suggestion being a long and a major change, I doubt we will hear about it from the devs for some time. They need to carefully examine the idea, pick what they like and see if they can change what wouldn't work, they may even have their own reform in progress and may want to add some my ideas in it too and combine to that the other work that has to be done. So, before we hear a "ok, we'll do it, here is what the reform will look like", it may take one or two months and then another two months or more to see the actual changes.
    The underlying codes for FFXIV are really complex and need to be changed in both the server and client, it makes things long and tedious. Also, bugs happen, we wouldn't want to play a FFXIV with as much bugs as Minecraft and Bethesda's games have.

    However, the more people who see it, the more likely it will be moved to higher priority in the devs schedule.
    Help me pass the idea around.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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