I agree with the sentiment that we need to diversify the gathering system. Running around pointlessly to random point on the map and playing the same "hot and cold" game over and over again gets a bit tiring.

The addition of stuff like gardens should add a nice new element. I actually proposed that 6 months ago:

Quote Originally Posted by Rentahamster View Post
Gathering is not appealing to me at all and needs to have more activities attached to it to make it worthwhile, IMO (gardening and potted plants for BOT, fish breeding in aquariums for FSH, and cock gardening or coblyn-breeding for MIN come to mind)
As far as the actual gathering is concerned, I think it would be good for fishing to be more like an actual fishing simulator:

Quote Originally Posted by Rentahamster View Post
If FF14's fishing was a direct rip off of SEGA Bass Master or the fishing mini game from Legend of Zelda: Twilight Princess, I would so do it all the time.

As of now, I avoid it like the plague. It's just so boring and monotonous.
Not sure how to improve the mini games of mining and botany, but something that is fun and rewards skillfull play is a good starting point.

I tend to agree with the idea behind dangerous places to gather. It should be that the more dangerous a place is, the more valuable its items. This fits in with the concept of rewarding harder difficulty with better rewards.


I think that if there are any special dungeons or content designed for non-battle classes, that they should have a puzzle-solving/platforming element to them that requires cooperation and teamwork to solve.