As it stands, there is no experience premium for engaging in high-risk gathering activities.

Caves and nodes exist today that are aggro-management nightmares for gatherers. If you are able to sneak to the node or otherwise dispatch of the risk itself, gathering from that node yields the exact same experience reward as a node next to a camp crystal.

I say sure, go ahead and add "dangerous" nodes for adventurous gatherers, but also implement some sort of premium experience reward to acknowledge the additional risk involved.