they have no extra tools for monster avoidance, so i wouldnt make that thier thing, unless they design new monsters with a more avoidance heavy style of being dealt with. I would put more gatherer like mechanics and skills in the classes. You could have volatile ore viens for miner, that you have to carefully gather, Somethin for botany that could destroy your mats, maybe dealing with insects, and powerful fish that you have to actually do a more complex battle with to get.

Essentially they should try to keep in in the frames of gathering type of problems, and less in monsters, since monsters is something gatherers are extremely poorly equipped to deal with. And walking slowly is the most annoying thing ever. well maybe not as annoying as dying fast, but ehhh