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  1. #2
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    *Bump* /10 char

    These two quotes hit on the point I was making:::

    Quote Originally Posted by Rentahamster View Post
    Yeah I always found it odd that Nanawa MINES and Copperbell MINES, don't have any, you know, actual places to mine stuff.
    Quote Originally Posted by DrekeLamorte View Post
    Even if it were higher chances to gather HQ mats, or non-raw form gemstones, or exclusive one of a kind mats for ridiculous synths, or even just NPC vend option items, Copperbell/Nanawa/O'ghomora mines/Shposae/Darkhold/Toto-rak/Mun-tuy Cellars, all need to see some form of Mining.

    Why? It makes sense. I'm sorry, I know. That's a flimsy argument in a fantasy game, let alone a FF game.

    Okay, Okay. Fine. Leave those areas alone.

    What about Coerthas and Mor Dhona? There's nothing in Coerthas that can't be found elsewhere, safer/easier. (Yes, I'm implying that safer does indeed = easier) Sure, it's grouped up. You can get the "good" stuff in one region, but there's nothing to require me to go there.

    SO, what do people want?:
    -> Diversification between each class
    -> Remove pointless gathering minigame, or replace with something fun that rewards skillful play
    -> More dangerous areas possessing the more valuable and rewarding items
    -> Visual cues for gathering areas such as exposed ores, healthy trees, visible fish groups



    **Edit** Included quotes, started list of what could add depth to gathering
    (5)
    Last edited by EdenArchangel; 11-11-2011 at 01:25 PM.