Why not give a special materia melder that adds ~1-5% onto the success rate for melding of multiple materia?
Why not give a special materia melder that adds ~1-5% onto the success rate for melding of multiple materia?
Agree!
BTW, i never believe the success rate shown........how come it failed 15 times continuous for 2x% success rate? May be SE have some hidden factors not telling us?
Eh? Do you understand statistics?
20% doesn't mean you WILL have a success within 5 attempts. It only means that if you do an infinite amount of attempts, you will have 20% successful. You can fail 15 times in a row with 20% successful and it is more than likely that is what will happen for most people.
It's exactly the same thing with Primals' drop and why people are angry with them. Even though the % of drop might be reasonable server wide, it's unfair for most people in the end because it requires too many attempts to get within a successful %.
Also, I agree with such a reward adding +5%.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Keep in mind that the game content is balanced against characters with single-melded gear.
If they do add something like a melder that adds +5%, it better be +5% of the percentage listed, and not a flat +5%. If your meld success rate is 1%, your fancy melder can make it 1.05% and I'm fine with that, but if it takes it from 1% to 6% that's far far too broken for my tastes.
if they had that it would prob be at 5000-10000 since you can do a 1000 pretty fast if you want too.
Successful melds? 1000 very fast? Like hell it is.. thats 1000 pc's at 1 meld. Sure the actual meld process is fast but how long will it take you to get 1000 materia, 1000 items and 1000 reagents.
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