Agreed. There could be a spell during the FATE progression called "Twist of Fate" that performs this adjustment on all mobs (say every 5 seconds or so):
- If more people show up than expected, buff enemies' resistance and Def/MDef stats, and maybe even hit them with a HoT. Would also increase respawn amounts, enemy kill requirements, and enemy difficulty.
- If less people show up than expected or people leave, then debuff enemies' resistance and Def/MDef stats (but no bleeds). Would also decrease respawn amounts, enemy kill requirements, and enemy difficulty.
Obviously this would need to be tuned, but it would be a good way to perform a real-time adjustment to the difficulty of a FATE to accommodate its current participant count.



Reply With Quote

