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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    The problem with Parry is it's entirely RNG based. You cannot structure your build around something like that, especially not mitigation. Even changing it to a potential free auto attack wouldn't make it worthwhile because Crit/Det is guaranteed damage throughout the fight.
    To be fair, Crit is also entirely RNG based, and yet it is the best possible secondary to stack for most jobs.

    No, the problem with Parry, as has already been stated, is that no matter how you tool it, it's a worthless stat on the off tank. To parry something, you have to have an incoming attack - and the off-tank doesn't get any of those in most situations. Parry doesn't just need to be adjusted; it needs to be replaced altogether. Or, as a less savory alternative, it, and the monsters that tanks tank, could be buffed to the point where tanks HAVE to stack Parry just to survive - and even if that happened, you'd have tanks trying to figure out the minimal possible amount of Parry to stack while still getting the job done.

    Counterattacks suffer from the same problem; the off-tank gets no benefit. That said, I DO like the idea of tanks getting the ability to counterattack... How about this for an idea? Rather than counterattack, call them opportunity attacks. When a main tank takes a hit, they have a chance to inflict an attack of opportunity - and if that chance succeeds, any other tanks attacking the same target ALSO get a free attack in. Similarly, an off-tank has a chance of triggering an opportunity attack every time they strike the mob, and if it succeeds, the main tank (and any other off-tank) also gets a free hit in. This chance, both when giving or receiving attacks, is greater the higher you stack the stat. The tank is goading the enemy into a vulnerable position, which she and the other tanks can then exploit - seems like a tanky sort of flavor to me.
    (0)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    No, the problem with Parry, as has already been stated, is that no matter how you tool it, it's a worthless stat on the off tank. To parry something, you have to have an incoming attack - and the off-tank doesn't get any of those in most situations. Parry doesn't just need to be adjusted; it needs to be replaced altogether.
    I disagree completely with this. playing off tank is something that is only a thing in 8-player content. For Tanks Parry is always useful in any circumstance except being off-tank. For all players parry is useful anytime they are individually fighting one or more enemies. Parry as a skill does not exist for or depend on, the off-tank using it. It applies to everyone, and is a defensive stat. I feel that like auto attack it needs to be released a little and allow the parry rate to be assessed against all physical attacks regardless of facing, and the parry stat needs to have a measurable impact on either the rate or strength of the parry made.

    But this idea that parry shouold go because off tanks can't use it is ludicrous. Parry exists for more than that.
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LineageRazor View Post
    To be fair, Crit is also entirely RNG based, and yet it is the best possible secondary to stack for most jobs.
    Critical hit is RNG based, but the secondary stat itself contributes directly to Strength, thereby increasing your damage. That is why Crit and Det are so valued.

    Parry, as a secondary stat, is worthless to everyone because it's mitigation you cannot plan around. If I'm the main tank, I can't rely on parrying a tank buster because if RNG fails me, I'll likely die. AST had a similar issue when it first released; relying on heavy RNG. It largely saw little use in Gordias due to that same unreliability.
    (0)
    Last edited by Bourne_Endeavor; 09-14-2016 at 09:18 PM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Parry should do nothing while OTing, as an OT your job is to deal as much damage as possible until you need to either pick up adds or tank swap. Why should there be a side benefit to parrying for when you're not taking damage?
    (2)

  5. #5
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Parry should do nothing while OTing, as an OT your job is to deal as much damage as possible until you need to either pick up adds or tank swap. Why should there be a side benefit to parrying for when you're not taking damage?
    Because literally every other stat on your gear offers benefits both when mt and ot. The gains to mt would have to be huge to justify losing a stat that has dual utility.
    (5)

  6. #6
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Does this mean Keen Flurry might actually become a great skill for me in more situations? Knowing SE though they would change the skill into something even worse than Keen Flurry.
    (0)
    Last edited by Remus; 09-13-2016 at 01:26 AM.

  7. #7
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    In the Gamescom interviews Yoshi was pretty explicit about not wanting to make any major changes to stats and balancing before 4.0. He's aware of the problems with parry but they already have some major overhauls planned for 4.0 as it is so it makes sense to roll them all out together in the expansion. If they made any major changes now they would have to be revised again in 4.0 anyway due to the other changes so it would be a rather inefficient use of time.
    (1)

  8. #8
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I don't feel like going and looking for the source, but we've been told it'll have an effect similar to determination. It's going to become an offensive stat, likely while keeping its current effect. Counter wouldn't solve the problem as it's still a CHANCE based defensive stat, meaning you still have to heal as if it didn't activate. Keen Flurry likely won't get super buffed as it would add activation rate to parry, similar to how Internal Release and Battle Litany don't add "+crit hit damage" like the "+critical hit rate" materia does.
    (0)

  9. #9
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    They could just make crit = 1 parry and 1 crit double dipping the stats would make OT DPS not suffer either. They need to add what someone said above into something whether it be det or crit but I think double dipping crit and parry is the better option.
    (0)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Stats don't matter outside of 8 person content.
    (0)

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