Just change Parry to Counter already... People don't like Parry because it's purely a mitigation stat, they'll take Critical Hit Rate and Determination over it every time because those stats increase damage... Make Parry into Counter, and it is potentially a solid DPS increase... Suddenly you're not just mitigating 20%, you're throwing out an additional auto-attack... The amount the stat improves rate would still need adjustment, arguably more so with it also providing a light DPS increase, but I just don't think it'll ever be a popular stat without something more...
Arguably that could break tanks somewhat, but after the Vitality/Strength changes... Excuse me while I don't care... Raw Intuition might need an adjustment, would be interesting to see how Counter would function with Sword Oath as well, if that provides an additional 50 potency on Counters as well, then Paladin gets slightly more interesting IMO... Dark Knight wouldn't change much IMO, other than actually having reason to gear the stat...
Would also be nice for "Parry" and Block to not be almost functionally identical... There's an almost arbitrary distinction between the two... I suppose that's another alternative though; Remove Parry from gear, and instead make it an additional function of weapons, the same way Block Rate/Strength is solely a function of Shields...
Itemization is boned in this game whatever they do, though... Stats just don't have the kind of impact that makes specific builds rewarding, none of them do... Itemization is more of a formality in this game, a justification for two pieces of gear with the same item level to exist... People are always just going to pick the best stat, because there is no reason not to... OK, no matter what there will always be a "best" option, but if itemization does its job, and the balancing is tight enough, I don't personally care... It's more about making a build that plays the way you enjoy, but stats here just don't inform gameplay nearly enough to allow for that... They could honestly remove all the stats and just have us chase item levels, and I don't think we'd notice that much of a difference...


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