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Thread: Inventory space

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  1. #1
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    The day my inventory gets full and I don't want throw anything I have away, is the day I retire from this game and it's coming close. To hold onto gear for every role is insane! I've stopped leveling new roles, because that means more gear to hold. I have to hold onto older leveling gear to use for the next role I was going to level. Since gear passing leveling stage are also mostly locked to specific roles, also hurts the clutter. Materials for crafting, currency, chrystals, atma, etc. are the icing on the cake. Inventory is bursting and might have to just give up. Next patch is coming and that might kill me. I love this game, but inventory issue is a killer. They should've given us free retainers for veterans rewards every other rank or so.
    (7)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Antonio_Xul View Post
    The day my inventory gets full and I don't want throw anything I have away, is the day I retire from this game and it's coming close. To hold onto gear for every role is insane! I've stopped leveling new roles, because that means more gear to hold. I have to hold onto older leveling gear to use for the next role I was going to level. Since gear passing leveling stage are also mostly locked to specific roles, also hurts the clutter. Materials for crafting, currency, chrystals, atma, etc. are the icing on the cake. Inventory is bursting and might have to just give up. Next patch is coming and that might kill me. I love this game, but inventory issue is a killer. They should've given us free retainers for veterans rewards every other rank or so.
    I, like so many others, feel this pain lol. It's generally never been too big of an issue to me to throw out or sell stuff that I was holding onto, but have a sensible means to recover (e.g. most crafted equips and dungeon drops). I've seen firsthand terrible inventory hoarders though... like REALLY bad. To the extent that even obvious trash items like Animal Skins take up multiple slots because they're too lazy to either trash it or even sort it (several "stacks" of 1-3 skins taking up slots), so they end up suffering inventory problems and seeking out other means to handle it, like multiple accounts/characters or a solo FC bank sharing. By comparison to my friends account that is like that in MMORPGs we play, I'd say most of our issues on the matter are paltry lol.

    This is where I think games like WoW have really stepped it up, despite there having means to upgrade your inventory drastically anyway. The tools that WoW uses is either stuff they created or followed suit to how others have done. This being things like Heirlooms, which scales in power to your level up to whatever cap it is good till (lv80, 90, 100), originally helped speed up their leveling with increased exp gain and reduce the amount of inventory someone leveling needed. It has now even further reduced it by making those heirlooms disposable to the player thanks to the server storing data and allowing you to create that equip whenever you want across all characters tied to the user account(s).

    Hell, even FFXI has stepped it up on the inventory problem after over a decade of relying on players to use multiple characters (each costs $1). Now, they've introduced equipment-only inventory slots, at least 2 of them in fact. In respect to how that game works, that's such a big deal to the degree that it'd be like we would have access to 2 extra 100 inventory slot bags anywhere we go and at any time (even mid-combat), in addition to them adding in more bank-like inventory (mog house storage)that are also mostly accessible from anywhere. There, however, we know for a fact that it does cause problems on server load lol. While it doesn't seem to affect server stability or load times to zoning with your character, the more equips you have in your inventory slots, the longer it is for the game to load your items/equipment list upon zoning in. If each inventory option were full, you're looking at maybe 30-60sec load times to access your inventory upon zoning in anywhere.

    It'd be nice to have better access to inventory options, but there's no way they're going to do it for years to come. Inventory is a paid commodity in games these days. They'd sooner go F2P before letting meaningful inventory options be handed out, at which point inventory is only going to be a paid service lol. In other words, we'll never see it happen in the foreseeable future.
    (1)
    Last edited by Welsper59; 09-14-2016 at 09:37 AM.

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Welsper59 View Post
    I've seen firsthand terrible inventory hoarders though... like REALLY bad. To the extent that even obvious trash items like Animal Skins take up multiple slots because they're too lazy to either trash it or even sort it (several "stacks" of 1-3 skins taking up slots)
    Yesyesyes. It does shock me when screen-sharing with friends and see some of their inventory management. X.X;

    I have strict adherence rules about hoarding/selling/tossing and organization OCD (like my first retainer carries ALC/ARM/CARP/BSM mats and the second only carries CUL/LTW/WVR mats and Materi-WTH IS THIS ROSE GOLD INGOT DOING HERE??? FKFKFKFKFKFKFKFKFKFKFKFK ..moved, whew that was close... ...DRAGON FANG!?).

    It is concerning though though because I think for returning players who are just starting to re-invest in the game item management can get in the way, especially if they reinstalled and lost gear sets and are trying to sort their armory slots. The auto-gear button was a good addition for this scenario. hate to think people get turned off from the game for something like item management. vertical progression every new gear piece looking like another kink in the inventory overload for them, that can take the enthusiasm away.
    (2)