Results 1 to 10 of 33

Thread: Inventory space

Hybrid View

  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    It's also kind of amazing that maid and butler outfits AREN'T storable in the Armoire. This is exactly the kind of thing the Armoire was built for: equipment that can't be replaced, and that players would be reluctant to discard.
    Armoire could be used to store any gear items if they extended it slightly to allow the condition of the gear to be retained. I don't really see any reason why we cannot take all our gear that we seldom wear or bring out to glamor onto something occasionally and put it in the Armoire. I don't see any balance issues since the worst thing that could happen is acquiring a duplicate, which we can already do by storing things on a retainer.

    Quote Originally Posted by Zojha View Post
    Glamour prisms - One is enough, we don't need to segregate by craft and rank.
    Glamor prisms are crazy since you already have to have the right kind as well as the level. A major help would be to let higher level prisms work for all item levels below them, then you could keep just level 3/4 prisms for each craft to cover the majority of things.
    Quote Originally Posted by Zojha View Post
    Dyes - Let them be unlocked once, then usable forever.
    Dyes are consumable, and I don't think that they should have infinite uses, which seems to be what you are implying here.
    Quote Originally Posted by Zojha View Post
    Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
    Simply open up the Armoire to include the spirit bond level and condition of the piece of gear and let us store any gear we like in it. Reset the dye/glamour of the piece, but lock the piece in the armoire for 24 hours to prevent people abusing this as a way to remove dye/glamour.
    Quote Originally Posted by Zojha View Post
    The last remaining bastion of bloat would then be crafting mats. But you'd probably have two empty retainers for those by then, so hey!
    I see these less of an issue since as you say you'll have more retainer space already, and a lot of the easier materials can be purchased through vendors already, so storing them is a convenience, and part of the inventory management metagame...
    (4)
    Last edited by Kosmos992k; 09-13-2016 at 01:25 AM.

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Cakekizyy View Post
    So many threads that seem unaware they have said more inventory space is coming
    But how much are we to trust that, especially without any details about what sort of space they're talking about. More inventory space was supposed to come with 3.0 (and was badly needed by then), but that got delayed so we were going to get extra retainers instead, then that in turn became simply being able to pay for more retainers than before. I wouldn't be surprised at this point if 4.0's extra inventory space becomes the same thing again. Instead of being able to pay an extra $2 each for up to six extra retainers, we'll be able to pay an extra $2 each for up to eight or ten extra retainers, and there's our promised boost. Really hoping that's wrong, of course.


    Quote Originally Posted by Zojha View Post
    We could have a lot more storage if we didn't have all this pointless bloat >_>

    Glamour prisms - One is enough, we don't need to segregate by craft and rank.
    Dyes - Let them be unlocked once, then usable forever.
    Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
    Tokens and turn-in items - Into the currency tab
    Yes, this is what we most need. More so than simply more regular inventory slots, we need better systems for handling items. Put currency in the currency window. Put gear appearances in a glamour log. Put bait in a tackle box. Either condense dyes and catalysts or store them the way we do crafting shards.

    Get rid of the bloat, and then the only place we'd really need expanded is the armoury chest.


    Quote Originally Posted by Kosmos992k View Post
    Armoire could be used to store any gear items if they extended it slightly to allow the condition of the gear to be retained. I don't really see any reason why we cannot take all our gear that we seldom wear or bring out to glamor onto something occasionally and put it in the Armoire.
    It wouldn't really even need that change for gear condition. After all, the items already storable there have a condition, too, and we simply have to repair them to 100% before putting them away. (It's why there's a repair NPC standing right by each Inn.) They could let us store a lot more in the armoire, and still require 100% condition and reset spiritbond just as they do with the stuff there already.
    (5)