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Thread: Inventory space

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  1. #1
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Honestly they're not going to do anything about the inventory space. Everything listed above would be EXCELLENT ways to deal with any and all inventory issues, but that would lose them money from retainer sales.

    They want your inventory full to bursting. They want you to have a mental breakdown when that one piece of loot you've been farming drops and your inventory is full. They want you to have to stress out as you struggle to decide which glamour item to throw away so you can make room for something new. They want you to beat yourself up because you threw out crafting mats that you didnt know you were going to need, and now you do. They want you to be enraged when you accidentally sell all your beast tribe tokens to an npc vendor.

    Because the more upset you get, and annoyed, and irritated, the more likely you'll purchase additional retainers. The problem will never get fixed, because the problem is intentional.
    (4)

  2. #2
    Player
    Aivi_lo's Avatar
    Join Date
    Jan 2015
    Posts
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Cinno View Post
    Honestly they're not going to do anything about the inventory space. Everything listed above would be EXCELLENT ways to deal with any and all inventory issues, but that would lose them money from retainer sales.
    Snippety snip

    Because the more upset you get, and annoyed, and irritated, the more likely you'll purchase additional retainers. The problem will never get fixed, because the problem is intentional.
    So true. Another reason I hate the cash cow shop. Bend over and moo people!
    (7)
    Recruit a friend code: ******** only valid if used before you subscribe! If you come to Hyperion look me up

  3. #3
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    This game uses lots of Square Enix' mobile-free-to-play-game practice such as FFBE or FFRK. The difference is in the free to play games you keep, in this game you only rent. But both are designed to siphon as much money as possible.

    inventory space space is designed to be used up fast, the devs say it's hard to increase your space due to memory issues, but you can pay 2 dollars extra per month to rent more. Up to 6 times.

    Weekly cap is basically the energy system, every 10080 minutes your energy replenishes. Instead of regenerate for free, it's taken out of your sub.

    The end game is items, a simple line of code. They are gated behind RNG or gil, more likely RNG. RNG gates lots of the core game components such as gears, crafting, weapon upgrades, materia melding, etc. Participating raids and extremes are none RNG on paper, but RNG in practice. Because they require people, and people are unpredictable. Once you complete main story, the game will mainly use the dailies and RNG formula to keep you playing, there will be new contents, new bosses, and new events. But the main game is still RNG, just like SE's other mobile free to play FF games.

    Now that's established, I did remember reading somewhere the inventory space is due to increase. I wouldn't be surprised even if they introduce additional inventory space, it'll be behind a real cash paywall. It's going to be something cute like Fat Chocobo's S/M/L/XL/XXL Item Sack. The sack is free, but to summon the fat bird you need to buy a one time purchase of (insert name) greens with IRL money, different green for different size of course.

    I'm looking at all these hints, veteran rewards frequency, mog station exclusive, eternal bonding packages, jump potion. The devs are nudging, test the water out, see what they can get away with, and they are patient. They won't do anything obvious, but they are conditioning people. After all water can pierce rocks given enough time and persistence.
    (5)

  4. #4
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    This game uses lots of Square Enix' mobile-free-to-play-game practice such as FFBE or FFRK. The difference is in the free to play games you keep, in this game you only rent. But both are designed to siphon as much money as possible.

    inventory space space is designed to be used up fast, the devs say it's hard to increase your space due to memory issues, but you can pay 2 dollars extra per month to rent more. Up to 6 times.

    Weekly cap is basically the energy system, every 10080 minutes your energy replenishes. Instead of regenerate for free, it's taken out of your sub.

    The end game is items, a simple line of code. They are gated behind RNG or gil, more likely RNG. RNG gates lots of the core game components such as gears, crafting, weapon upgrades, materia melding, etc. Participating raids and extremes are none RNG on paper, but RNG in practice. Because they require people, and people are unpredictable. Once you complete main story, the game will mainly use the dailies and RNG formula to keep you playing, there will be new contents, new bosses, and new events. But the main game is still RNG, just like SE's other mobile free to play FF games.

    Now that's established, I did remember reading somewhere the inventory space is due to increase. I wouldn't be surprised even if they introduce additional inventory space, it'll be behind a real cash paywall. It's going to be something cute like Fat Chocobo's S/M/L/XL/XXL Item Sack. The sack is free, but to summon the fat bird you need to buy a one time purchase of (insert name) greens with IRL money, different green for different size of course.

    I'm looking at all these hints, veteran rewards frequency, mog station exclusive, eternal bonding packages, jump potion. The devs are nudging, test the water out, see what they can get away with, and they are patient. They won't do anything obvious, but they are conditioning people. After all water can pierce rocks given enough time and persistence.
    This 100% Nice to see im not the only one who notices this. It shocks me that people lap up the stuff in the cash shop at those extortionate prices. And now whenever someone requests something its "please add x and y to the cash shop" not the game that you already pay for?

    We already have systems in place; achievements, achievement points, mgp, other currencies that can be used.
    (7)
    Last edited by Genaxx; 09-13-2016 at 05:03 AM.

  5. #5
    Player
    Zafrei's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    134
    Character
    Thaiden Black
    World
    Odin
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Cinno View Post
    Honestly they're not going to do anything about the inventory space. Everything listed above would be EXCELLENT ways to deal with any and all inventory issues, but that would lose them money from retainer sales.

    They want your inventory full to bursting. They want you to have a mental breakdown when that one piece of loot you've been farming drops and your inventory is full. They want you to have to stress out as you struggle to decide which glamour item to throw away so you can make room for something new. They want you to beat yourself up because you threw out crafting mats that you didnt know you were going to need, and now you do. They want you to be enraged when you accidentally sell all your beast tribe tokens to an npc vendor.

    Because the more upset you get, and annoyed, and irritated, the more likely you'll purchase additional retainers. The problem will never get fixed, because the problem is intentional.
    I was actually tempted to purchase a retainer, checked them out and then realised they're a rental subscription and not a one-time purchase, that's a concrete "no" for that kind of purchase in my book.
    (10)