
100% all of this please. Problem solvedWe could have a lot more storage if we didn't have all this pointless bloat >_>
Glamour prisms - One is enough, we don't need to segregate by craft and rank.
Dyes - Let them be unlocked once, then usable forever.
Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
Tokens and turn-in items - Into the currency tab
The last remaining bastion of bloat would then be crafting mats. But you'd probably have two empty retainers for those by then, so hey!![]()


I agree with this 100% as well!! If there was anything I liked from GW2 (when I played it briefly), it was the wardrobe and dye systems. All you needed to do was 'learn' the appearance or dye color and boom, you had them forever. No need to keep clothes around or keep dye bottles to clutter up your inventory. WoW also now has a very similar system for Transmog, which I am VERY thankful for. If SE could implement something like it as well, it would be a HUGE help for inventory space.We could have a lot more storage if we didn't have all this pointless bloat >_>
Glamour prisms - One is enough, we don't need to segregate by craft and rank.
Dyes - Let them be unlocked once, then usable forever.
Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
Tokens and turn-in items - Into the currency tab
The last remaining bastion of bloat would then be crafting mats. But you'd probably have two empty retainers for those by then, so hey!
Last edited by ShionRasenka; 09-12-2016 at 11:15 PM.
"Ye who turns and runs away can steal the treasure another day!" ~ Shion Rasenka ~
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