We could have a lot more storage if we didn't have all this pointless bloat >_>
Glamour prisms - One is enough, we don't need to segregate by craft and rank.
Dyes - Let them be unlocked once, then usable forever.
Glamour items - Implement a separate glamour catalogue that stores ID and appearance of items so we can ditch the original, that's much less data than also storing stats, HQ/NQ status, condition, materia and spiritbonding information >_>
Tokens and turn-in items - Into the currency tab
The last remaining bastion of bloat would then be crafting mats. But you'd probably have two empty retainers for those by then, so hey!


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