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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Vandark View Post
    In FFXI there was all kinds of currency added to the game for types of equipment in all the expansions. They still had a loot system but all the currency stuff was so cool, this was bought from NPC with the currency you earned.

    I think FFXIV should have a similar thing but for end game why not just make everything 100% available for everyone but still make it time consuming.

    Heres an example: Say your doing Ifrit and you win then you earn an amount of Fire coins that go towards Ifrit gear and weapons they could even make the amount you need an insane amount if they were worried it would be to easy.

    This way it's still hard to obtain it's just that you can eventually choose what weapon you want rather then waste your time doing it and wining 50+ times without getting what you want. Those 50+ times could be earning you currency towards something you know 100% you will be able to obtain given you put in the time and effort.
    NO THANKS!

    System is for BADDIES who CRY because they can't get something.
    (0)

  2. #12
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I like point systems. It's just like FFXI assault...
    i like it too
    (2)

  3. #13
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I don't see why they couldn't have both... Decent/good gear that can be purchased from our GC's, guilds or specific locations, and then rare drops from NMs bosses and chests.
    (0)

  4. 11-11-2011 12:52 PM

  5. #14
    Player
    Virgal's Avatar
    Join Date
    Nov 2011
    Posts
    89
    Character
    Kaname Chidori
    World
    Masamune
    Main Class
    Conjurer Lv 50
    points are better, if you remember how horrible the loot system in ffxi was there’s no way you want it to be the same for FFXIV, not only did you have to camp a HNM for months or more before seeing the item you need Drop into loot pool but also when it finally did someone else would out lot you or your link shell leader would prohibit you from even casting lot’s, if you did cast lot after being told not to you would just be booted form the party and then no one would play the game with you because it destroys your reputation.

    Things like dynamis in ffxi were really really long winded and just painful to even get the equipment you wanted, I Wish it was points when I played ffxi.
    I Played it for 7 years and was very well geared it took me about 2 years of that to get my treasure hunter 4 Gloves (AF2 hands) and that was due to Link shell leader Controlling all
    Gear distribution and low drop rate. (I personally did Dynamis 2X a week )

    My worst experiences with Loot systeam are as followed

    Sea, jailor of Love

    I killed this thing about 40-50 times with my 1st linkshell which I had been in for a full year before even starting Jailor of love, I watched about 30 Torque’s go to other people Desperately waiting my Turn
    And finally after months it was my turn However when the torque dropped for me the leader decided he did not want me to get it and gave it to his friend who was a Dragoon over me their only TH4 thief.
    The leader then told me they wouldn’t be doing Sea farming again for 6 months needless to say I told them to f%%k off and left there linkshell.

    HNM fafnir

    Ok well this one is more about drop rate on FFXi ill admit but it still point’s out why point’s is better

    Fafnir camped on and off for 5-6 years saw a total of 13 rdill’s drop all went to other people ether I was outlotted or LS leader gave to someone else if it was point based like u get 500points for every fafnir killed and it was like 1mil points to buy ridill I would have it but I never got that item.

    Last one is about KSNM’s

    Ok in FFXI there was something called a KSNM where u spend 99 kindrid seals to do a boss fight,
    Well linkshell leaders loved this coz it gave them the power to abuse lot system once again.

    So There is this KSNM to get a speed belt worth about 50mil on the AH and I tried it about 25 times
    Over a long timeframe with my linkshell anyway this once day I went to do it with them and the item finally droped I was so excited but the leader of the linkshell started spraying some ball crap about the linkshell take’s the speed belts for linkshell bank to fund people relic weapons I was really pissed off all that time I lotted it anyway because it rightfully mine but they just booted me and took it anyway, let me tell you loot system is not fun.

    Also just incase anyone says linkshells need funding for relics that’s no excuse because its my hard earned item I played my seals and the leader’s had no intention to fund me a relic only themselves ….as if leaders don’t get enough from there members.
    (3)

  6. #15
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Why not both?

    Points for class specific gear, loot drops for shared gear.
    (1)

  7. #16
    Player
    ZombieZombie's Avatar
    Join Date
    Nov 2011
    Posts
    8
    Character
    Yue Feral
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I would like a points system, but to be a bit more in depth how about having a final fantasy 12 style system with bounties. They could easily incorporate bounties into leves.
    It would be a lot of fun.
    Honestly people that think it is fun to do something hundreds of times with no reward ??? i don't get it.....
    (2)

  8. #17
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    Token systems are okay but sometimes you want loot to come from the hardest mob(s) in the game to bottleneck the content. Skill should always be rewarded.
    The whole skill should always be rewarded is my exact problem with Loot system, with a loot system skill is not always the factor of obtaining the item, it's based more on who you know and how much you kiss there but. No offence but how is that useing skills, it's just an excuse to manipulate the system and use people.

    With a Currency option you still need skill to win, the skill level actually is the full requirement to getting the items because you only get the currency if you win but at least you don't walk away with nothing unless you lose.

    Like I said earlier the people deserving of the items should earn it, the people who earn the gear threw currency have proved they earned that equipment threw skill and determination.

    They still have to claim the mob, they still have to defeat the mob but everyone in the group will be rewarded for there efforts not just one or two people.
    (0)
    Last edited by Vandark; 11-11-2011 at 02:24 PM.

  9. #18
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    it be boring due to the fact that it just coins how would a linkshell work with this type of system? you wont even need a linkshell you just do it and everyone get a set amount of coins i guess that ok with casual but i agree with what someone said it should not be for everything maybe only for bcnm type events.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #19
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zenaku View Post
    it be boring due to the fact that it just coins how would a linkshell work with this type of system? you wont even need a linkshell you just do it and everyone get a set amount of coins i guess that ok with casual but i agree with what someone said it should not be for everything maybe only for bcnm type events.
    It could still easily work well in a linkshell, you could still build a strong LS, normal groups might not be good enough to win the fight or claim a mob what ever it may be.

    In a linkshell you need a strong group and you could still even decide what you think people should role and what gear they should earn it's just everyone would have an equal share and everyone in the Linkshell could grow at the same pace together as a team. I don't really see how a linkshell couldn't still work together considering everything will still require a good capable group of people in order to win and earn coins or points.

    I know for a fact this system works, Rift has this system and it is in my opinion the best system.
    (0)
    Last edited by Vandark; 11-11-2011 at 03:03 PM.

  11. #20
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Can has a mix of both? Multiple systems, none particularly dominating the entire field of gameplay or design space? Although, uh, I do really love currency-based systems.

    Alternately - and say what you will about the rest of Abyssea, love it or hate it - the system of "obtain eight/ten/whatever items, each with an individually high drop rate, from a set of NMs, and then exchange those items for equipment" does a pretty good job of balancing a sense of consistent reward against saturation of content.
    (1)
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