Get this man on the development team.What I don't understand is why they don't just do both.
Oh hey you need 100,000 casual points to get your weapon.
A FATE gives 50
An old HW dungeon gives 100
An "expert" dungeon gives 200
a 24 man raid gives 500
An old HW extreme primal gives 700
A current Extreme Primal gives 1000
An ilvl synced extreme primal gives 5000
A current raid boss gives 10,000
Instead it's "we want to subsidize the Duty Finder so go do a trivial thing you've already done a hundred times"



I assume that it has something to do with XI's classes allowing use of multiple weapon types, instead of a single weapon being the core of the Job identity (I also presume that WoW's specs are similar to XIV in this regard, but I do not know if WoW allowed specs use of multiple weapon types)XI is a bit of the anomaly between the three titles mentioned. There was never an actual depiction of the relic weapons as being the icon for the jobs. All that was ever associated was the weapon type, the artifact armors, and MAYBE the old crappy AF weapon (only a few jobs on that one, I think).
Last edited by Morningstar1337; 09-13-2016 at 07:17 AM.


In XI you still have a core identity by weapon or main weapon. You could just equip different ones with potency/accuracy varying depending on said weapon.
As far as Iconic? Artifact armor represents that more than any weapon in game.
So we have the dragoon armor of Kain in this game.
Do we have Cecil's Dark Armor? The light armor drops in a raid correct?



The subdividing of the duty finder is essential for relic. If you don't understand the relics purpose with old dungeons then you don't understand the importance of the relic.



I am well aware of that, but XIV makes that a little different, by making the weapon the core of Job Identity (see Armory system)
The Baron Helm is a LE thing while I think the rest of the armor has been tied to preorders, as far as I know his paladin getup is not in the game as raid drops
So we have the dragoon armor of Kain in this game.
Do we have Cecil's Dark Armor? The light armor drops in a raid correct?


Eh that's not entirely true, the artifacts were mostly weapons known in the lore because wielded by some of the main heroes of the storyBecuase they are all ultimately, iconic weapons of the Class they represent. Think about it. All the Jobmasters have these weapons. The charatcer art for the classes have these weapons (Eso weapons count), Derplander has a Bravura and a Brinoac and the Warriors of Darkness have relics.
Likewise with all I knoe about the artifacts (from this thread) I assume that this is also the case for them. Legendary iconic weapons that the playwer would canonically be depicted with
Also I wouldn't say that this time around the relic is tied to the lore of the job at all



Well the artifacts still fit the legendary and iconic part at least
The Lore Book should have some details on the Eso Weapons at least.
Last edited by Morningstar1337; 09-13-2016 at 08:29 AM.




As someone who completed a relic in XI, I can assure you that the storyline alongside them was... brief. You paid currency to a Goblin. That's it. Just an asshole goblin, who took your coins and gave you an upgraded weapon. Then later on you did the same with Moogles. Just... moogles. They gave you tasks, and you got them stuff, and killed a bunch of things, and that was it.
The cutscene when you finally unlocked the last stage of the 75 weapon was notable only in that you probably had your entire linkshell with you cheering you on and it was a party. But the actual cutscene was under a minute.
Now, the mythics and the Empyreans were a bit more developed. I think mythic had the best system, but it was still a grind to end all grinds, holy heck.
I like XIV's weapon systems. The story and cutscenes are a lot more in depth. The grind has more variety - get the poetics and esto any way you want. Hunts? Dungeons? PotD? PVP? It's choose your own grind.


I just tried to work on my second Anima Weapon. I gave up on the first step after 1 hr, Fate grinding RNG. What a boring and lazy design. If their plan was to have people always being in those areas, it failed. Just like the Crystal tower anima step. No one does them anymore. The world is empty once again and everyone chills in the cities.



I was in a Dynamis linkshell with people building their relics well before the changes to make it more solo-friendly (I was in it for the Relic armor more than anything). Reading the process in Wikia turned me off almost immediately and it made me wonder "who in their right mind would burn up millions upon millions of gil for ONE WEAPON?!". Considering the scarcity of 100's in each area, I'm still shocked that people went through with that process over a nearly 2-year period. For those who wonder why I oppose such ideas for XIV so vehemently, this is the main reason. Mythic and, to a lesser extent, Empyrean weapons were not much better a process. I much preferred the Trial of the Magians concept which let me build serviceable weapons on my own time, according to what I wanted for my jobs (INT on Blue Mage swords didn't exactly grow on trees). To my mind, such a system could work in 4.0 as the next step from Anima, with varying secondary or even special stats on offer.
Last edited by Hayward; 09-13-2016 at 09:48 AM.
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