Good day. I want to tell about the problem, which exists in my opinion. The problem of the raid utility, raid group setup popularity. Im talking about Monk first of all.
(this thread is not about me as a monk player. This thread- is my opinion about the in-game situation)
Lets see. In FF we have 3 melee DPS. Dragoon is a must, because any raid setup has Bard or Mech and Dragoon raises their dps, also Dragoon has the Battle Litany- it is DPS too. Monk or Ninja then as a second melee DPS.
Right now very hard to find a good static by Monk (I mean a good static, not something casual). Why? Because FF community thinks only about one thing- TOTAL DPS. That is why raiding community prefer Ninja over Monk. Yes, very often Monk has a top dps, but self dps and TOTAL DPS of the group- it is two different things. Monk cant raise total DPS, Ninja can. And this additional DPS because of the Trick attack gives much more DPS, than this little handicap of the Monk's DPS above other classes.
Yes, I know, that Monk is good with Mantra in some battles, but FF raiding community prefer DPS.
Dear SE, please, make some adjustments, make Monk more attractable for raiding community
In the end a want to show some statistic from FFLOGS- the message of a user from Reddit. This statistic shows everything:
---------------------''If we use the per-class "Parses" entry from the Statistics page on FFLogs as a rough indication of how often each class is being used (which isn't a perfect assumption, but is likely the best data we have), we can establish a sort of baseline for how often we think classes "should" be getting used:
The number of Warriors recorded for each Midas fight is very close to 1:1 with the number of Scholars recorded (expected, as parties that don't use one of each are quite uncommon).
The combined total of White Mages and Astrologians, or Paladins and Dark Knights, or Black Mages and Summoners, Machinists and Bards, is also very close to the number of Warriors or Scholars recorded (expected, as standard party composition includes one non-WAR main tank, one non-SCH main healer, one physical ranged DPS, and one caster DPS).
The combined total of Dragoons, Ninjas, and Monks is very close to twice the number of Warriors or Scholars (indicating that a two-melee composition is standard, as we might expect).
Further to this, the number of Ninjas specifically is very close (within about +/- 5%) to 2/3 the number of Warriors or Scholars, which is the "ideal" case in a situation where every class in a given role (counting main-tank/main-healer as separate roles from off-tank/off-healer, of course) is chosen equally often. This is reasonable evidence that Monk is largely in competition with Dragoon, rather than Ninja.
With all of that in mind, Dragoon is being used 39% more than Monk in A5S, 39% more than Monk in A6S, 41% more than Monk in A7S, and 62% more than Monk in A8S.
That's a pretty considerable advantage, but it isn't necessarily the most striking: In A8S, Black Mage is being used 55% more than Summoner (35%/26%/36% in A5/A6/A7), Machinist is being used 60% more than Bard (-23%/-5%/10%), Dark Knight is being used ~228% (that's not missing a decimal place) more than Paladin (-25%/-32%/-13%), and White Mage is being used a whopping 588% more than Astrologian (230%/289%/402%).
Now, as a final point of comparison, if we look at these same class pairings in the Gordias statistics (and for the sake of brevity I'm just looking at the "All Bosses" page rather than individual fights), we get: DRG used 43% more than MNK, BLM used 37% more than SMN, BRD used 344% more than MCH, DRK used 153% more than PLD, and WHM used 316% more than AST.
If we assume that all of these numbers are reflective of actual party compositions (bearing in mind that there are numerous sources of distortion when we try to use FFLogs numbers this way, and they may not be as reflective as we'd like), I don't know if it's a big enough discrepancy to say that Monk needs intervention-by-balance-changes. They're certainly at a disadvantage, and the disadvantage is consistent, but they don't seem to be in any more of a crisis than SMN is compared to BLM, and they're certainly not on life support the way that AST is, or PLD and MCH were in Gordias.
My gut feeling is that the biggest reason for the discrepancy is the obstinacy and pointlessness with which SE has elected to continue making DRG, MNK, and NIN gear unique and incompatible with the other classes that share the melee role. Once you choose a melee class, you are locked in to that specific class, and can't easily swap into the others without spending twice the tomestones or convincing your group to give you twice as much Savage loot as everybody else. There's no good reason for there to be three separate melee sets (aesthetics is not one, and even if it were, putting STR onto Scouting gear and allowing MNK to wear both Maiming and Scouting would solve the problem), and it actively harms compositional flexibility in a way that isn't present in other cases where multiple jobs compete for a role.''