Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    ZerofraZ's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Vovan Zerofraz
    World
    Cerberus
    Main Class
    Bard Lv 70

    Monk raid utility. Not popular class

    Good day. I want to tell about the problem, which exists in my opinion. The problem of the raid utility, raid group setup popularity. Im talking about Monk first of all.
    (this thread is not about me as a monk player. This thread- is my opinion about the in-game situation)
    Lets see. In FF we have 3 melee DPS. Dragoon is a must, because any raid setup has Bard or Mech and Dragoon raises their dps, also Dragoon has the Battle Litany- it is DPS too. Monk or Ninja then as a second melee DPS.
    Right now very hard to find a good static by Monk (I mean a good static, not something casual). Why? Because FF community thinks only about one thing- TOTAL DPS. That is why raiding community prefer Ninja over Monk. Yes, very often Monk has a top dps, but self dps and TOTAL DPS of the group- it is two different things. Monk cant raise total DPS, Ninja can. And this additional DPS because of the Trick attack gives much more DPS, than this little handicap of the Monk's DPS above other classes.
    Yes, I know, that Monk is good with Mantra in some battles, but FF raiding community prefer DPS.
    Dear SE, please, make some adjustments, make Monk more attractable for raiding community
    In the end a want to show some statistic from FFLOGS- the message of a user from Reddit. This statistic shows everything:
    ---------------------''If we use the per-class "Parses" entry from the Statistics page on FFLogs as a rough indication of how often each class is being used (which isn't a perfect assumption, but is likely the best data we have), we can establish a sort of baseline for how often we think classes "should" be getting used:
    The number of Warriors recorded for each Midas fight is very close to 1:1 with the number of Scholars recorded (expected, as parties that don't use one of each are quite uncommon).
    The combined total of White Mages and Astrologians, or Paladins and Dark Knights, or Black Mages and Summoners, Machinists and Bards, is also very close to the number of Warriors or Scholars recorded (expected, as standard party composition includes one non-WAR main tank, one non-SCH main healer, one physical ranged DPS, and one caster DPS).
    The combined total of Dragoons, Ninjas, and Monks is very close to twice the number of Warriors or Scholars (indicating that a two-melee composition is standard, as we might expect).
    Further to this, the number of Ninjas specifically is very close (within about +/- 5%) to 2/3 the number of Warriors or Scholars, which is the "ideal" case in a situation where every class in a given role (counting main-tank/main-healer as separate roles from off-tank/off-healer, of course) is chosen equally often. This is reasonable evidence that Monk is largely in competition with Dragoon, rather than Ninja.
    With all of that in mind, Dragoon is being used 39% more than Monk in A5S, 39% more than Monk in A6S, 41% more than Monk in A7S, and 62% more than Monk in A8S.
    That's a pretty considerable advantage, but it isn't necessarily the most striking: In A8S, Black Mage is being used 55% more than Summoner (35%/26%/36% in A5/A6/A7), Machinist is being used 60% more than Bard (-23%/-5%/10%), Dark Knight is being used ~228% (that's not missing a decimal place) more than Paladin (-25%/-32%/-13%), and White Mage is being used a whopping 588% more than Astrologian (230%/289%/402%).
    Now, as a final point of comparison, if we look at these same class pairings in the Gordias statistics (and for the sake of brevity I'm just looking at the "All Bosses" page rather than individual fights), we get: DRG used 43% more than MNK, BLM used 37% more than SMN, BRD used 344% more than MCH, DRK used 153% more than PLD, and WHM used 316% more than AST.
    If we assume that all of these numbers are reflective of actual party compositions (bearing in mind that there are numerous sources of distortion when we try to use FFLogs numbers this way, and they may not be as reflective as we'd like), I don't know if it's a big enough discrepancy to say that Monk needs intervention-by-balance-changes. They're certainly at a disadvantage, and the disadvantage is consistent, but they don't seem to be in any more of a crisis than SMN is compared to BLM, and they're certainly not on life support the way that AST is, or PLD and MCH were in Gordias.
    My gut feeling is that the biggest reason for the discrepancy is the obstinacy and pointlessness with which SE has elected to continue making DRG, MNK, and NIN gear unique and incompatible with the other classes that share the melee role. Once you choose a melee class, you are locked in to that specific class, and can't easily swap into the others without spending twice the tomestones or convincing your group to give you twice as much Savage loot as everybody else. There's no good reason for there to be three separate melee sets (aesthetics is not one, and even if it were, putting STR onto Scouting gear and allowing MNK to wear both Maiming and Scouting would solve the problem), and it actively harms compositional flexibility in a way that isn't present in other cases where multiple jobs compete for a role.''
    (1)
    Last edited by ZerofraZ; 09-11-2016 at 01:57 AM.

  2. #2
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    There is actually a very good reason for the three different melee sets if you think about it. Allow me to explain.

    Ninja cannot share with the other two, different main stat and SE don't like adding main stats that aren't used, they have only done it when patching dex on to monk gear so they didn't have to create new sets of pre 2.3 gear. That's one melee removed.

    Monk and dragoon cannot share the same gear because Dragoons are a heavier armoured job made to wear gear with a higher physical armour rating. This is evident by the statistics of every piece of dragoon gear compared to the other melee job pieces. This separates monk from dragoon.


    You may not like these reasons, I personally can't see why str and dex on one piece would hurt the game, but they are valid reasons. Hope this helps.
    (3)

  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Question is, is the reason for the amount of MNKs versus DRGs due to the class being balanced or due to DRGs being a lot more popular? MNK/NIN was the comp for world first so it was the meta for progression and therefore it isn't unbalanced in any way other than people preffering to play DRG or increasing their epeen. In comparison to A1-4S were PLD was barely viable and the DPS increase of the DRG a lot more important than the mantra of MNK. Midas has a lot more balanced set up where MNK/PLD is as viable as DRK/DRG. There's really not any way of making the class more lucerative for players to play and there is no reason to do so either because as long as people aren't being denied to join a static simply due to them playing the class there's no need to balance it.
    (2)

  4. #4
    Player
    PFM's Avatar
    Join Date
    Sep 2015
    Posts
    41
    Character
    Laekhiya Ghenna
    World
    Balmung
    Main Class
    Monk Lv 70
    Dragoon contributes far too much to MCH/BRD DPS and Ninja is the actual one true mandatory. Nerf disembowel and these threads go away.
    (0)

  5. #5
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    With the grow in FFlogs popularity and MCH's rise as both a viable and strong job to bring to groups MNK popularity decreased since its a job that won't boost any other DPS's damage ever unless you run double MNK. The reason his popularity decreased is because people want to see big numbers but this doesn't mean their Raid Utility is low. MNKs can bring constant intelligence reduction to a party that has a PLD instead of DRK. Even if you have a DRK you can free them from constant Delirium aspplication leaving them to DA their Soul Eater with higher constancy. Outside than that their Traited Mantra is awsomely strong for healers specially when paired with other healing increasing abilities like Divine Seal, Synastry and Fey Illumination. Not only that, if your healers enjoy Stance Dancing, Mantra can ease that and by the end raising healer damage, wich raises raid damage too.

    Remember that Elysium prefered MNK over NIN for A8S race because of its defensive utility just so they could heal easier the damage even holding Vit V melds. Note that all DPS jobs have raid utility. Be it offensive like Trick Attack or defensive like Apocatastasis. MNK is already a attractive class for those who enjoy its playstyle and for groupd that want to progress without a DRK. Also for groups that want to do the Three Melee + MCH composition wich had grew in popularity since the Chinese had beaten A4S and healers proved they could do Caster Jails on A7S.

    On a Side note about SMN and BLM. People just prefer playing BLM because they claim SMN to be plain boring for many players even though it is an easier Job to manage. (Same argument a lot of people use about MNK and PLD actually.)
    (0)
    Last edited by zuzu-bq; 09-11-2016 at 04:24 PM.

  6. #6
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    MNK is godly in A7S and A8S style fights, especially in early prog. If any class is utility disadvantaged, I'd say its DRG since they can pretty much only help you beat a DPS check but not much else.
    (0)

  7. #7
    Player
    maylee's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    26
    Character
    May Evermind
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by CookieMonsta View Post
    MNK is godly in A7S and A8S style fights, especially in early prog. If any class is utility disadvantaged, I'd say its DRG since they can pretty much only help you beat a DPS check but not much else.
    Considering Gordias was a giant DPS check that was invaluable. Even now "more DPS" is not a bad thing. MNK is just in a better place since it got buffed so it's a viable alternative to DRG.
    (0)

  8. #8
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    If only there was another blunt damage dealer or tank
    (1)

  9. #9
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    To be honest the true reason (in my opinion at least) why MNK in the current state is not popular (and will never be, if they don't revamp the class completely so that they have lower personal DPS but bring some sort of raid-DPS increasing ability to the table) is that most raiders care a lot about their personal DPS (even more so in hardcore groups).

    Way too many times have I seen groups, even on the casual or midcore end of the spectrum, recruiting exclusively DRGs or NINs for their groups, without even considering MNK as a solution, just because the majority of the people in the group want that "DRG NIN" composition to boost their personal DPS and be slightly higher on the FFLogs DPS list. Even if that means refusing a godlike MNK in their group that would make them have higher raid DPS, or having the MNK switch to DRG or NIN even if they play those classes very poorly compared to their main.

    In the end people just want their own selfish "number" to be higher.
    (6)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by jack891 View Post
    If only there was another blunt damage dealer or tank
    Lets Auto Attack with our Canes and Books.
    (0)

Page 1 of 3 1 2 3 LastLast