Everything here has been mentioned. Your complaints have no basis.How bout some new ways to find thing?
How bout some kind of Grand Company Participation?
How bout some kind of Exploration?
How bout some kind of Storyline?
Everything here has been mentioned. Your complaints have no basis.How bout some new ways to find thing?
How bout some kind of Grand Company Participation?
How bout some kind of Exploration?
How bout some kind of Storyline?
1 new way to find things, treasure maps
2 grand company things, could be the ishgard content that is coming for all classes
3 exploration, he said somthing about gathering nodes and rare materials moving around. so you will have to explore to find them
4 story line, he said there will be side quest that although they don't affect the main story they will expand on it
What I have shown you is reality. What you remember, that is the illusion.
Storyline.However, it's possible for us to create stand alone quests for Disciples of the Land and Hand classes that do not affect the axis of time for these battles. For example, quests that show the origin of weapons adventurers come in contact with or reforging swords that were broken during other stories. I'd really like to show how the rest of the world is moving forward via these kind of quests.
New ways to gather.Gathering points will be searched for and discovered using a Disciple of the Land-specific ability
The gathering points discovered will have different levels, and they can be accessed based on class level
If the player has a sufficient Disciple of the Land level, it will be possible to gather at the point
Points with rare materials will move around within the area
Disciple of the Land-specific abilities will be heavily reviewed
A point system similar to TP and MP will be implemented (same for Disciples of the Hand)
A reward system similar to exp bonuses will be implemented for successful gathering attempts in succession (also for Disciples of the Hand)
Fundamental animation revamps
A system for easier gathering will be created (also for Disciples of the Hand)
Exploration.Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination
of classes from all Disciplines.
New ways to gather, Company Participation.I decided to implement a garden by any means necessary so that we can add content for Disciples of the Land and Hand.
It seems that you want content for DoL that doesn't have anything to do with, you know, gathering. That is completely and utterly ass-backwards. There are only so many ways you can dig an iron ore, and the content will be built around those methods.
It seems that nothing is "content" for DoL if it involves gathering or acquiring items. lol.
Last edited by Betelgeuzah; 11-11-2011 at 02:48 AM.
Overhauling the UI isnt a new way to gather is changing the first way to gather. Yoshida states in this post that he will not be making dungeon content for DoL/H. And wanting Quests and other activities that revolve around gathering with a purpose is not wanting content that has nothing to do with gather.
Yes they are, in the official documents released by Square-Enix on their corporation-owned website, in English.
"0 info released"Ishgard Defense has released 0 info and will likely just be turning in items
"likely just turning in items"
Yeah, seems likely with 0 info released.
Maybe in the worst case it even involves gathering. Oh my.
"Exploration is when I am running around more to not find my XP but something else entirely. As long as it doesn't involve items."Having to run around more to find our XP is not exploration
You don't seem to be aware that the purpose of DoL is to enhance the Combat Classes. That is what the whole discipline is based around. You don't have to play it if that bothers you so much.A couple side quests to enhance the main storyline for Combat Classes is not a DoL storyline.
Sig-worthy.Overhauling the UI isnt a new way to gather is changing the first way to gather.
You don't even know what you want. So many contradictions I think we've hit a quota.And wanting Quests and other activities that revolve around gathering with a purpose
Last edited by Betelgeuzah; 11-11-2011 at 02:56 AM.
The purpose of DoL isn't to enhance battle classes it is to provide materials for crafters. That does not by any means imply they do not deserve to have fun engaging content. The purpose of combat classes is to fight things. That alone does not entitle them to all of the games content. Without the crafters combat classes have no gear, without the gatherers crafters have no mats. None of these classes is in the game for the sole purpose of making another class better they are all designed to work in harmony. Players who choose to maintain that harmony deserve game play to reward them for their efforts. Ignorant people like you deserve nothing.
Providing materials, turning materials into items, all exist for one purpose: enhancing battle classes.The purpose of DoL isn't to enhance battle classes it is to provide materials for crafters.
Yeah, except DoL and DoH.None of these classes is in the game for the sole purpose of making another class better
DoW and DoM do nothing to help you. They give you money, thats their part in this "harmony". If not DoM and DoW, you exist to make your Company's houses better or your ships more robust. Your whole point in this game is to support everyone else.
There is no other justification for their existence, not in a fantasy world nor in real life. That's what you do! That's what you've been created to do. If you don't find it engaging, then goddamn it son. Don't do it.
Right now, there is content inequality. To paraphrase a modern movement's slogan.
"99% of FFXIVs content is consumed by 1% of the classes!"
Of course, that's hyperbole. In actuality it's probably more a 75%-25% split. But nonetheless, there are 7 combat classes versus 11 crafter and gatherer classes.
But again, going back to the polls, not only did we tell Producer/Director Yoshida that we spend more time fighting than crafting or gathering, most of us told him we would rather fight than craft or gather ... especially in party situations.
Once again, we told Producer/Director Yoshida to do this. We said concentrate of the battle system and combat content. It's not reasonable to be angry at someone who is doing what we told them to do. The anger is misdirected. If we should be displeased or angry at anyone, we should be displeased and angry at ourselves as a community for providing incorrect information to Producer/Director Yoshida when he asked for it.
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