An airship facility under the ground? Thunderbirds are go!!!
An airship facility under the ground? Thunderbirds are go!!!
Now have a desire to finish leveling my gathering classes. @.@;;
Vicious Linkshell
www.viciouslinkshell.com
Also I believe DOH can be useful in dungeons, just give them a reciepe to build a cannon, mount it to some kind of cart, have it be operated by 1 DOH only. They can wheel it round the dungeon and fire the cannon, they can only carry a certain amount of ammo and so need to craft more the further they go in. Have the mobs target the cannon cart only when attacking directly/aoe the cart takes dmg and that reduces the condition of the cart, the worse the condition the worse the dmg it can create, have the DOH be able to repair it as they go around. Maybe when the DOH starts the repair on the cart you can have a random 'defend the DOH' scenario where mobs try to zerg rush the cart and the rest of the party have to protect the DOH until he/she completes the repair. The longer it takes to repair the larger the amount of mobs becomes or maybe the lvl/type of the mobs attacking increases?!?
Sounds pretty horrible.Also I believe DOH can be useful in dungeons, just give them a reciepe to build a cannon, mount it to some kind of cart, have it be operated by 1 DOH only. They can wheel it round the dungeon and fire the cannon, they can only carry a certain amount of ammo and so need to craft more the further they go in. Have the mobs target the cannon cart only when attacking directly/aoe the cart takes dmg and that reduces the condition of the cart, the worse the condition the worse the dmg it can create, have the DOH be able to repair it as they go around. Maybe when the DOH starts the repair on the cart you can have a random 'defend the DOH' scenario where mobs try to zerg rush the cart and the rest of the party have to protect the DOH until he/she completes the repair. The longer it takes to repair the larger the amount of mobs becomes or maybe the lvl/type of the mobs attacking increases?!?
I'd prefer Yoshi's idea... DoH/L are secondary hobbies.![]()
WARNING: You need to read this whole post or you'll come away with the wrong message.
I feel Producer/Director Yoshida has personal playing bias towards combat content (and also PvP). This is taken from all his comments about what he likes and what appeals to him in games, as well as what he personally thinks makes a good game. When he personally plays an RPG or MMORPG, he plays for the thrill of the fight. He is simply not a Harvest Moon or Farmville type of player. There's nothing wrong with that. Players get to chose what they like to play and how to play it. They only have to answer to themselves.
However the case, Producer/Directors of major game titles don't have that luxury. Yes, they may have a personal bias towards one thing or another, but they have to put that aside and put the needs of their player community first.
Now that being said, I do not believe that Producer/Director Yoshida is actually letting his personal bias towards combat content affect the development of FFXIV. It may affect his language when he describes the game development, but I don't think it's actually influencing decisions.
I believe the development emphasis on combat content and classes is a direct result of the polling of the community.
Player Poll #1 Results
Player Poll #2 Results
In that polling the majority of us stated that we spend the most time in game engaging in combat, and that the #1 priority should be adding game content and quests.
So Producer/Director Yoshida is concentrating development on combat content because we told him to.
why shouldn't he create a game he likes? do you think film directors don't pick a script they like and create that film they way they see it. it is easier to do something if you enjoy doing it. he asks for alot of feedback to make sure we like his vision, but at the end of the day it is still his vision he can only make the game the way he see's it. and hope that his vision is a popular one.WARNING: You need to read this whole post or you'll come away with the wrong message.
I feel Producer/Director Yoshida has personal playing bias towards combat content (and also PvP). This is taken from all his comments about what he likes and what appeals to him in games, as well as what he personally thinks makes a good game. When he personally plays an RPG or MMORPG, he plays for the thrill of the fight. He is simply not a Harvest Moon or Farmville type of player. There's nothing wrong with that. Players get to chose what they like to play and how to play it. They only have to answer to themselves.
However the case, Producer/Directors of major game titles don't have that luxury. Yes, they may have a personal bias towards one thing or another, but they have to put that aside and put the needs of their player community first.
Now that being said, I do not believe that Producer/Director Yoshida is actually letting his personal bias towards combat content affect the development of FFXIV. It may affect his language when he describes the game development, but I don't think it's actually influencing decisions.
I believe the development emphasis on combat content and classes is a direct result of the polling of the community.
Player Poll #1 Results
Player Poll #2 Results
In that polling the majority of us stated that we spend the most time in game engaging in combat, and that the #1 priority should be adding game content and quests.
So Producer/Director Yoshida is concentrating development on combat content because we told him to.
What I have shown you is reality. What you remember, that is the illusion.
Hi Bayohne and Yoshida-san,
Thank you for the extensive, well thought out reply.
Even though Botanist is one of my favorite classes to play (to relax), I 100% agree with Yoshida-san's decision.
It's better for the game to allow the development team to make content that caters and focuses on each Discipline, instead of trying to make the Main Final Fantasy Story Missions be completable by every single Class.
This allows the development team to make more interesting, challenging, exciting Story Mission Battles and realize interesting mechanics for each chapter, if they know what they're balancing it against (viz., Disciples of War or Magic).
Even from the early days, I thought it was unrealistic to expect Square to make every Story Mission Boss / Battle be beatable by my Botanist or Carpenter. As I said in Rein's thread, I'm sure they might make some creative way where you can, say, furiously Chop Trees to overcome a Boss, but it's being unrealistic to development costs to make every single Story Mission scenario cater to be cleared by a Crafter, Gatherer or Battle class.
That being said, there's a ton of awesome-sounding content for Gatherers coming up, and Yoshida-san's thinking about the priorities makes total sense (Supply, Demand, Revisions, etc.).
I look forward to helping my friends and I make our own Airship and customizing our Player Estates / Houses! Gatherers, Crafters coming together to make some real, meaningful structures / vehicles sounds amazing! (^_^)
Keep up the good work Yoshida-san!![]()
It could also be the vision of the Sales and Marketing team. Hopefully it isn't.
Even if Yoshi-P himself is a "battle-type player", I don't think at all that he gives DoH/L less thought than any other aspect of the game. In fact, I think he's been working on things for those classes quite a bit. For keeping track and designing what is becoming a very intricate game, I think he's doing a pretty darn good job.
I fully agree with what he's saying about separating the DoH/L classes from what is the main story line. An FF main story with no battles... it's just not what the average FF player is going to be looking for. I have a great interest in DoH/L, but it's just the truth that the current mmo demographic is outweighed by "battle-only" players, rather than "farmville" types... for now. I think that once families and friends start spreading the word that you can have a house and garden and raise chicks, we'll start seeing them. I think even my mom would join on just to spend time with me and set up her own house and farm. FFXIV could really become a place that has something for just about everyone. It's really only limited by what the resources can handle. (Poor Yoshi's team lol)
This is such an Ignorant post. Can Yoshida honestly believe that DoL are upset because there aren't enough items to gather? Adding more things for DoH to make is not going to make this game any better for DoL. It will just be more things to obtain the same exact way. He needs to stop disregarding this player base and start offering real ideas for content. Not just tell us we will get more items to find.
How bout some new ways to find thing?
How bout some kind of Grand Company Participation?
How bout some kind of Exploration?
How bout some kind of Storyline?
Stop telling us that you have Plans and start telling us what your plans are. Gathering items for DoH to build houses is not DoL content. Overhauling the DoL UI is not content. We don't care that you can't do it now. We don't care that battle content comes first. Just tell us what you plan to do!
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