Quote Originally Posted by drivendawn View Post
I am pretty sure a better translation wouldn't have said bad and more like not as skilled as in can't beat savage mode to get the best weapon. However I know what you are saying, Point is they could make some reasonably fun four man trial like content to spice it up or something. I think potd has done well and many like it, although it can be improved upon. Diadem did have promise and fell flat. I do hope maybe that was what yoshi was talking about when speaking of the open world like content with good mechanics.
Relic quest does not have to be very hard. It just should not be just slam you head on the keyboard easy and only thing required is patience in grinding. Not saying you need to beat raids or Primal EX to clear it. It needs breathing room between the grinds like 2.0 did. You had to fight Chimera and Hydra, but they were not hard trials at all. It needs to be interesting. Right now it is "Ohh done grinding that? Well grind this now.", there is no creativity or imagination in the quests. It is poorly designed and it is sad to see that Yoshi-P thinks it is just right. He should focus on raising the skill floor, not lower the skill ceiling.

They do nothing to prepare players for more challenging content and they ask themselves, "Why do people not like to raid?" Almost all the content besides Primal EX and Raid do not require you to know more than half your job's skill level. This is pretty sickening. True you can't prevent bad players, but it is even worse when you are breeding them and catering to them.