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  1. #1
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    (3)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    The problem is the dev team is misinterpreting "this stuff is easy" to mean "nothing in the game is challenging." A very, very, very tiny percentage of the content in the game actually requires you to play well and use some teamwork. That stuff is fine and doesn't need to be harder - in fact, some of it is probably too hard. However, everything ELSE in the game is basically unable to kill a group of players that knows how to play their jobs at even half capacity. That's the content that needs to be brought up a bit. It doesn't need to be ball bustingly hard, but a game that you can't lose is no fun.

    Also no addons is such BS. People are going to use parsers anyway, like they do now. Just let me reskin some stuff at least.
    (5)
    Last edited by Brannigan; 09-10-2016 at 12:04 PM.

  3. #3
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yoshida
    I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
    To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.
    Quote Originally Posted by Thayos View Post
    Love this quote from Yoshi-P. So true.

    This is the problem with memorization-heavy fight scripts though. Once you memorize the fight script -- along with the little variables, such as who has to pick up the script at different points -- then everything really is easy.
    Perhaps making fights with high randomness but lower difficulty than savage/ex can become midcore content
    (3)