this is a pretty good interview and shows that while some people may not feel the same way as others, yoshi p can see the issues and why they are considered big to others.
Naoki Yoshida Regarding in game add-ons, we might have said that before, the current status is “on hold” at the moment, the reason behind this is that if the development team gives add-on to players, most of them will use it to get a DPS meter or parser, if you use that you can see who is dealing the most damage and the less damage and there might be some discrimination against someone who can’t deal much damage.
But what we want players to do is to think about the Party DPS and to support each other, this kind of thing.
There are still reasons why we don’t give parser officially as well and unless the development team can solve this issue, we want to just keep it as a hold, that’s why it’s not really progressing.
Naoki Yoshida : (laughs) It’s something of a totally different game, this is not FFXIV.
To give you a more logical reason, in order to make a really difficult content, you need to have a really logical setup and settings and damage balance to it. You have to start off with some mathematical calculations behind it, many formulas for the settings.
Naoki Yoshida : I can totally understand your point but when people say “this content is easy”, the development team works on some contents and make it really hard, and then people try it but they cannot clear it and they then start to say “this content is really difficult” so it’s really difficult to draw a line but we tend to see that the players trying to beat a content are saying “this content is challenging” and once they clear it then they say “it’s easy”. We cannot just make the contents depending on your feedback each time, otherwise there will be not balance.
To provide a content, creating a content where as many players can play, that is the basic policy that the development team wants to have.


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