Quote Originally Posted by Fluffernuff View Post

"softcore" players (players that run roulettes/EX primals regularly and are on daily, but aren't "hardcore raiders")
Players who do Ex primals yet it is too much difficult for them without enough carry/gear is plenty of reason to make the dungeons harder. 4man content is easier than 8man content even if it has the same difficulty per the individual player, so more difficult dungeons would improve the learning curve and easy the transition to Ex primals.

Quote Originally Posted by Fluffernuff View Post

Now if we have these dungeons be more difficult yet designed to be cleared reliably on a daily basis, the rewards NEED to match this curve, or they wont even be run in the first place. I mean... would YOU run weeping City every day for ilvl 200-215 gear? Didn't think so.
The reward atm does not match the curve. The reward is too big for the current difficulty. Even if the dungeons were harder as long as it is the best option to get tomes players would do them... of course they would certainly cry about having less time for their Netflix shows due to their toxic team mates.