Players who do Ex primals yet it is too much difficult for them without enough carry/gear is plenty of reason to make the dungeons harder. 4man content is easier than 8man content even if it has the same difficulty per the individual player, so more difficult dungeons would improve the learning curve and easy the transition to Ex primals.
The reward atm does not match the curve. The reward is too big for the current difficulty. Even if the dungeons were harder as long as it is the best option to get tomes players would do them... of course they would certainly cry about having less time for their Netflix shows due to their toxic team mates.



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