Quote Originally Posted by Gemina View Post
Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.
Argue what? I wasn't disagreeing with you, just adding more ideas. Anyways these enemies would have to have some sort of pattern that differentiate themselves from normal mobs. Maybe removing the agro distance and only being able to remove it by exiting the danger zone completely so players won't just zerg toward the area boss without risking a massive beatdown. It'd be a first for this game but maybe introduce some basic platforming? No point in jumping if its basically useless. Maybe for higher planes or paths maybe to avoid mobs on the lower sections where its easier on the top ones.

You know, I'd love an over-world mansion in this game that would be the most challenging area in the game and has several floors of dangerous mobs. Last floor will be an evil bunny XD Not exactly like PoTD since each floor is preset, and the only way to leave is to reach a checkpoint 20 floors down or reach the end with a portal leading outside. And let the doors close behind us so no escaping! Ok srry, had too much fun there. /rant X)

Edit: Oh, and the area to get in front of the mansion could be instanced I guess. It'd technically be a dungeon but an over-world one.