Quote Originally Posted by Kurogaea View Post
Or you could ask for actual danger zones on certain world maps where the beastribes live that are marked dangerous on your map and gives the player a warning. These areas would be high tier areas with actual dangers and your hp replenishes slower than usual when out of battle. Huge enemy mobs would roam the areas which you can avoid but also take down with a good group. Maybe with enviroment tools you can use like old magitech cannons, allagan lasers, or a simple wire you can carry to a pool of water to damage the monster.

But to stay with the ideas of harder dungeons, yeah could see that stuff. The beast Tribes could use some dungeons of their own.
Well, I could argue to try and complete an objective within a current beast tribe zone when you are several levels below the surrounding mobs. It isn't what I could call easy by any means.

In FFXI soloing a mob of the same level was a daunting task for most jobs. In XIV, all classes I've played can take down single mobs a few levels higher without much trouble, it's the damn adds that will get you. You usually can run to safety to prevent yourself from dying, but the way I see this is an attempt at your objective that failed. Even though you did not die, you still have to try again.

Ok, now with that said, I am still going to agree with you. Wanna know why? Because you can still out run a mob when they slap weight on you.