Quote Originally Posted by Critical-Limit View Post
Yes please. mechanics are non-threatening, the only risk of dying is a flub during a huge pull. Which most dungeons won't even let you do that anymore.

I guess failure is literally not a option in dungeons.
All mechanics are threatening. That's why you abide by them. Whether solo or in group, I KNOW most, if not all of us here have failed a duty in story mode. Or what most refer to as faceroll content? So when you say the only risk of dying is a flub, I have to ask what other risk is there?

In a way I get it. If a dungeon run is crazy smooth. Cleared in 20 minutes (maybe less for some dungeons), and no problems. It's kind of just "meh". You have to rely on things going wrong in order to test your skill and get some kind of excitement. I also understand that other people are different. They LOVE those smooth runs, and they gain confidence from those. When things are so diverse among a player base, I can only imagine how difficult it is for the designers to come up with something suitable for everyone. Both those wanting more difficulty and less need to try and understand this. But do know that the devs can release content that is just stupid difficult if they wanted. So yeah, be careful what you ask for.