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  1. #41
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Anyway, the speedrun mentality will never go away unless they make it go away. It's always better to get things done as quick as possible and when everything is exactly the same every time you go in a dungeon then you're going to feel more inclined to zoom through.
    This is actually faulty logic (even if it is sound), simply due to prior experience. In WoW, with Cataclysm, the devs tried to bring back a need to slow down runs by requiring things like CC for most parties. In other words, a return to old school gameplay. We're at a point in time where the idea is promising, but the actual practice is (hypocritically) met with hate by the very people who argued for that same return because of the fact it's slower than we're accustomed to. Once the speedrun mentality has been established, which this game has almost always been, you can't break it so easily.

    The devs would need to start slow, and despite any hate/dislike/whatever they meet on the matter, they cannot relent. Steps of Faith was a good example of introducing the concept, albeit not the best example, and ideally where they shouldn't have caved in with changing. Make a dungeon that does, in fact, require some form of CC. Make BLMs with Sleep the more ideal job to have for ease of the run, but also allow it to be something where the other jobs with Bind, Stun, whatever can manage in their own way. Remove diminishing returns on most status debuffs for PvE content, because that crap obviously serves little to no purpose anyway now. Stun probably still needs DR though, or maybe increase resource cost by a lot, since PLD can spam that lol. Return to us the freedoms that the genre traditionally gave us back in the day with choosing (within reason) how we tackle content. If a BLM wants to sleep chain trash mobs, let them.

    Once the waters have been tested, and it seems well accepted, bring out more opportunities to test us for our GROUP efforts rather than our individual ones. DPS output is an individual effort, but working together with stun orders and watching each others backs is a group effort and something that is sorely missing from this genre today.
    (6)
    Last edited by Welsper59; 09-10-2016 at 06:57 AM.

  2. #42
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Deceptistar View Post
    What are you prattling about...
    Hullbreaker Isle (Hard) is a dungeon...
    The OP is talking about the how easy the hull breaker hard mode was, which as of now is pretty much a face roll even tho its 'Hard'.
    And the fact that they dont want a gubal hard face roll again.
    They didnt say they want more story ingame. They only said they enjoyed it.
    read properly pls
    Well what we can kinda infer from OP's original post, he's talking about 4 man dungeons.
    You said if Gubal isn't hard, then make your own challenge then proceed to tell us about Nid, which is not a 'dungeon'
    per say, it's a Trial. Hullbreak HM was never hard to begin with. It's always been face roll as of all 4 man dungeons.

    She was also using a comparison when she was talking about the story btw.
    (2)

  3. #43
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Mugiawara View Post
    Well what we can kinda infer from OP's original post, he's talking about 4 man dungeons.
    You said if Gubal isn't hard, then make your own challenge then proceed to tell us about Nid, which is not a 'dungeon'
    per say, it's a Trial. Hullbreak HM was never hard to begin with. It's always been face roll as of all 4 man dungeons.

    She was also using a comparison when she was talking about the story btw.
    oh. i figured the OP wanted a 'challenge in a fighting environment' in general, as the activity concept is the same, not just in a specified genre of a battle.
    (0)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  4. 09-10-2016 07:25 AM
    Reason
    Nvm, Mugiawara answered for me. You rock btw X)

  5. #44
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Kurogaea View Post
    Nid EX isn't a dungeon. You mention challenge. We're talking about challenging dungeons. Srry if you didn't get what I was talking about. And the bit about story was an example. Is it that hard to understand what I typed? :/
    Your answers redundant, its already been explained above.
    (0)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  6. #45
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Deceptistar View Post
    Your answers redundant, its already been explained above.
    I fixed it, 3 mins before you posted. This site need auto refresh for how active it is. :/
    (1)

  7. #46
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Kurogaea View Post
    I fixed it, 3 mins before you posted. This site need auto refresh for how active it is. :/
    yes, yes it does lol
    (2)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  8. #47
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    All I ask for Library HM is that it gets a better BGM. Out of all the HW dungeons so far, Library storymode's music is still the only piece to make me go "WTF were they thinking with this?" and that says a lot when you consider Vault is mainly just an organ playing.
    (1)

  9. #48
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Haukke EX and Qarn EX. Gimme gimme gimme!

    I also wouldn't mind seeing instances made out of the Beast Tribe strongholds. I KNOW they can do this. I get that their difficulty had to be nerfed, and are now much easier to traverse. However, I think I can speak for a lot of players who feel that these zones should be certain death for solo travelers. So create instances around them where you can indeed ramp up the difficulty, and force players to group to complete the objectives within. Could even have something like Prae where you are required to access the respective mount to burn down trash, or gain access other parts of the instance.

    Make a quest and an NPC to unlock, glowy stuff shows up at the entrance, and done deal! Let's go SE. Chop chop!
    (0)

  10. #49
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gemina View Post
    snip
    Or you could ask for actual danger zones on certain world maps where the beastribes live that are marked dangerous on your map and gives the player a warning. These areas would be high tier areas with actual dangers and your hp replenishes slower than usual when out of battle. Huge enemy mobs would roam the areas which you can avoid but also take down with a good group. Maybe with enviroment tools you can use like old magitech cannons, allagan lasers, or a simple wire you can carry to a pool of water to damage the monster.

    But to stay with the ideas of harder dungeons, yeah could see that stuff. The beast Tribes could use some dungeons of their own.
    (0)

  11. #50
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bloodb View Post
    Mid content i'd guess is Void Ark and Wheeping city of Mhach. Extreme primals too i guess.
    Definitely not Void Ark. That raid was easy on release, with Cuchulainn being the only potentially 'hard' fight. Weeping City was taking a step in the right direction, though. Was the first 24-man raid I've ever ran out of time on.

    As for the dungeons... only thing I'm hoping for is no 'Enochian/Greased Lightning/Blood of the Dragon' hating bosses. It's pretty annoying to lose your buff because the boss decided to take 5-12 seconds to be untargetable. Dungeon bosses so far have been questionably okay. While definitely easy, they've at least been given multiple mechanics to work with. I'd definitely like to see more fights like the second boss in the Research Facility. As much as I groan every time I get it in roulette, that fight makes up for it.
    (0)
    Last edited by Nestama; 09-10-2016 at 08:39 AM.

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