Quote Originally Posted by LunnaRavenheart View Post
I asked SE for optional difficulty settings of dungeons in another topic for challenges. Current default difficulty of dungeons are like you can drop your notebook on the floor and randomly jump on keyboard and you will still clear it.
This is the same company that "can't afford" to give us more than two endgame dungeons per patch...what makes you think they'll give people the option of taking the stairs when the "ilevel escalator" design model seems to be so popular?