I asked SE for optional difficulty settings of dungeons in another topic for challenges. Current default difficulty of dungeons are like you can drop your notebook on the floor and randomly jump on keyboard and you will still clear it.
I asked SE for optional difficulty settings of dungeons in another topic for challenges. Current default difficulty of dungeons are like you can drop your notebook on the floor and randomly jump on keyboard and you will still clear it.
This is the same company that "can't afford" to give us more than two endgame dungeons per patch...what makes you think they'll give people the option of taking the stairs when the "ilevel escalator" design model seems to be so popular?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.