Quote Originally Posted by Archaell View Post
It's hard to make the dungeons more difficult when the min. ilvl is set so low.
Making good difficulty is problematic as a whole.

You can up the numbers on damage/mitigation (or reducing iLvL), which is the easiest way, but also not very interesting, as gameplay is unaffected - making mechanics more punishing falls into the same category. You can add more mechanics to consider, which means the fight requires more memorization and awareness (Randomization of mechanics falls into this as well). You can reduce the time people have to react to things, but that means people with latency will underperform through no fault of their own.

Aaand...that's it for the current battle system.