Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 83
  1. #11
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I understand what you are asking for. Making something too easy will not make players get better at their jobs or learn faster. A little challenge will do that. This could even stop people from going lazy mood during dungeon runs. But then again, we have some hard dungeons like Aurum Vale which many people seem to leave duty as soon as they enter it. You don't want that to happen with new dungeons do you?
    (6)
    "BAAAAAARD!" - 2018

  2. #12
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    It's hard to make the dungeons more difficult when the min. ilvl is set so low.

    For it to work we would either need to slow down the progression of new players or introduce item level sync in current content... neither of which would be players happy about.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  3. #13
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Archaell View Post
    It's hard to make the dungeons more difficult when the min. ilvl is set so low.
    Making good difficulty is problematic as a whole.

    You can up the numbers on damage/mitigation (or reducing iLvL), which is the easiest way, but also not very interesting, as gameplay is unaffected - making mechanics more punishing falls into the same category. You can add more mechanics to consider, which means the fight requires more memorization and awareness (Randomization of mechanics falls into this as well). You can reduce the time people have to react to things, but that means people with latency will underperform through no fault of their own.

    Aaand...that's it for the current battle system.
    (1)

  4. #14
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    They should just give us an duty finder option (works only with full groups) to slap an Echo-Boost (HP/Dmg +) of 30-40% on the enemies for 25-50% more tomes, buffed minions drops and maybe crafting mats if that's a thing.

    Also an option which mixes minimum ilvl with no level sync for funs (don't want to gather gear just for that).
    (0)
    Last edited by Neophyte; 09-09-2016 at 06:37 PM.

  5. #15
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    In my opinion. It is the players who lock it themselves in this.

    Let's put a example:

    Normal daily roulette. We got Aurum Vale (is not hard, but can be challenguing for newies). We get a pro-hyper-megallevel tank with item elvel 50000000, 67000 runs on Alexander Savage (or any other player, doesn't matter really) and the best loot in the game, and we get few newies or low level character ungeared. The mega-tank leaves or force DC beacuse want a quick dungeon and dont' want spent more than 5 minutes in a dungeon.

    Let's say SquareEnix add a challenguing labirynth dungeon with puzzles and hard enemies like a lot of people suggested here (including myself). People enter, get a slow and hard dungeon. Then leaves of force DC. Come to the forums: "Please, SE, remove labirynth and puzzles from dungeons, we cannot speedrun everything!!! I don't like stay more than 20 minutes in a dungeon, must be done quick and if possible, and let me blame if the others have low DPS!"

    Then stay those who are at level 60 but they didn't bother in learn how to use a class.

    This is my vision of the situation. Is not only low skilled players as most people sugested (oh yeah because ALL is their fault >.>). "Pro players" (or whatever you want call them) and speedrunners are the core or the problem for me. Dungeons have become just a race and a show of who can get DPS high numbers. And the behaviour or speedrun everything is telling the devs what is people doing and that's what's giving us.


    So, yes. We need first change the mentality. And, most of all, stop with the Speedrun mentality. Then maybe we can get something interesting.
    (13)
    Last edited by Xlantaa; 09-09-2016 at 08:07 PM.

  6. #16
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xlantaa View Post
    -snip-
    I wasn't talking about new/bad players if it makes you feel better. At least they make an effort and cooperate. xD
    (0)

  7. #17
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kerii View Post
    I wasn't talking about new/bad players if it makes you feel better. At least they make an effort and cooperate. xD
    I was talking more about the general think in this forum, not specifically your comment, of course
    (4)

  8. #18
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Xlantaa View Post
    So, yes. We need first change the mentality. And, most of all, stop with the Speedrun mentality. Then maybe we can get something interesting.
    Good luck with that.

    The desire to speedrun something comes from the fact that you have stopped running the content for the fun of it and instead only run it for the rewards, which also means it is now in competition with other pieces of content offering the same/similar rewards (Reward per time/effort efficiency comes into play here). This is caused by repetition of the content, or rather, the diminishing enjoyment of the content itself. You can see the opposite effect in PvP games - against all reward efficiency, people who stomp their opposition frequently prolong the game artificially in order to stomp them more, simply because they enjoy the stomping (And since this comes at the opposing team's expense, they'll have a guy going:"Surrender@20!", as they now no longer enjoy it and therefore want to end it ASAP).
    At times, it's also because you have become so experienced with the content that speedrunning is the only way it can engage you - that's no different for puzzles. People have speedrun even games as expansive as Ocarina of Time and I wager those were people who already knew the game inside out.

    This is different from the desire to keep content duration limited. The longer something takes, the more likely it is that unforeseen IRL events occur - it's primarily a casual desire and much akin to having frequent save spots/an anytime save feature. It shrinks the time block people have to dedicate for a certain piece of content. For reward efficiency, it doesn't matter if a content takes 20 minutes, 40 or 2 hours - you just multiply the rewards accordingly. I am willing to bet however that the shorter ones would still be preferred.
    There's also the matter of expectation: If you are used to dungeons taking 25 minutes, that's what you will expect of dungeons and consequently, you'll be inclined to get into a dungeon if you only have half an hour of free time.

    So yeah...I can only repeat:"Good luck". I don't see how you would be able to change the mentality.
    (4)
    Last edited by Zojha; 09-09-2016 at 09:46 PM.

  9. #19
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    If you want a challenge, just do Savage, Ex Primals Synched & Coils Synched! There's your challenge. Doing instances with new, unskilled or learning players is also challenging, which I also don't take for granted for its challenge.
    (1)

  10. #20
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Antonio_Xul View Post
    If you want a challenge, just do Savage, Ex Primals Synched & Coils Synched! There's your challenge. Doing instances with new, unskilled or learning players is also challenging, which I also don't take for granted for its challenge.
    Again not asking for savage style 4 mans i just dont want 4 mans being as easy as hullbreaker hm was pharos sirius hm is a good example of what i want
    (2)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast