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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Yeol View Post
    I understand what you are asking for. Making something too easy will not make players get better at their jobs or learn faster. A little challenge will do that. This could even stop people from going lazy mood during dungeon runs. But then again, we have some hard dungeons like Aurum Vale which many people seem to leave duty as soon as they enter it. You don't want that to happen with new dungeons do you?
    This only happens if the alternatives offer better rewards. People left Steps of Faith because they knew they could queue for Trial again and likely get something else. With Expert Roulette, your choices are limited to whatever the current new dungeons are. Look at Weeping City. Despite all the initial whining, people eventually sucked it up because if you wanted to upgrade your Lore gear or get gear itself, you had no choice but to learn and embrace its challenge. And WC isn't even "hard". It simply keeps you alert due to the sheer amount of mechanics-- none of which are overly difficult once you figure out the pattern. If dungeons followed a similar design, I think people would gradually adapt.

    Quote Originally Posted by Kerii View Post
    As long as duty finder matches you with random players who may, or may not, do more than push three buttons at a time... No thanks. I'll be more than happy with dungeons that only take me and the tank to do reliably.



    Edit: Bolded the relevant words to clarify which direction I lean on the subject.
    If you maintain the status quo, what motivation do people have to improve? The lack of any meaningful challenge is why people 1-2-3 combo. They know they can get away with little to no effort and get carried. If dungeons were made so DPS who didn't do an active rotation became slow, sluggish or even dangerous, you would gradually see less "Ice Mages" either from community demands or those players getting frustrated the rest of us can't carry them through. Right now, I know I could Impulse Drive the whole way through Hullbreaker Hard. I'd be bored to tears, but I could do it.
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    Last edited by Bourne_Endeavor; 09-12-2016 at 10:06 AM.