Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,417
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SessionZero View Post
    Casual players get gear aimed at casual content and hardcore players get better gear aimed at more hardcore content.
    The problem here is what do you define as casual content and what do you define as hardcore content in a game like this where we all have to do the same content to progress? EQII did this and it turned into the solo content and gear was for the casuals and everything else, even just basic dungeons, started to be balanced toward the more hardcore because the content wasn't challenging enough. There was even one expansion that was too hard for the solo fanbase when it first came out because it had been balanced toward hardcore gear in the beta. That got updated, but it was unpleasant just trying to complete the solo content in open zones when it first launched. If you're going to say the MSQ here should be balanced around more hardcore gear, then you lock the casual fanbase out of MSQ progression.
    (0)

  2. #2
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    There certainly needs to be more mid-core content, if SE did something like revamp all old 50/60 dungeons so that the monsters were harder with not as many aoe indicators, like doing a extreme version of a primal fight etc. and had a few new mechanics for the bosses, i think they could easily make all the old dungeons into something special and fun to get a weekly reward on...something you do every week, but not spam grind it all week since it will still be fairly challenging and no one wants to grind challenging content all week. It will be like doing 24 man raid once a week.

    It wouldn't be hard to revamp older dungeons, the assets are already there and i am sure players would look at these dungeons a lot differently if you weren't freaking over-leveled for a EXPERT LEVEL DUNGEON on RELEASE DAY making it push over easy for most parties never truly getting to appreciate the dungeon for what is...it ends up as just another boring grind instead of being fairly daunting challenge. Also they should make the rewards for these dungeons only accessible through a roulette or something to prevent players from just spamming the easiest one over and over.
    (0)
    Last edited by Deliciou5; 09-26-2016 at 05:09 PM.

Tags for this Thread