Results -9 to 0 of 31

Threaded View

  1. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LunnaRavenheart View Post
    Realese of Potd proven that traps are jokes and Potd is joke in matter of difficulty.
    Also NO to your tomes, i dont need tomes, i need challenge.
    Try it again with 4 DPS on a no-regen floor and see if you don't care about having one person scout ahead to clear traps.

    And why shouldn't the reward be proportionate to the difficulty?

    And if number tuning is a good enough start, why not just allow players to run minimum ilvl and undermanned parties (to a cap of player choice) even via duty finder and receive bonus rewards based proportionately on the difference between their highest ilvl job and the minimum ilvl used for the instance, to a cap or following whatever non-linear exchange rate people would find balanced for time (including effort) vs. reward (including fun), or split the empty slots' share (+ a small further bonus), respectively?

    Personally, I'm just hoping for means to make challenging versions of various dungeons relevant again, instead of being limited to two dungeons per patch.
    (0)
    Last edited by Shurrikhan; 10-02-2016 at 02:24 PM.

Tags for this Thread