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  1. #1
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70

    Add difficulty/challenge modes to dungeons

    Hello,

    I think that everybody should agree that for experienced players dungeons introduced in every patch are non challenging and easy even at release.

    I would love to have similiar feature like for example WoW or Diablo has, which can increase DMG output and HP of mobs and bosses by selected difficulty.

    +1 difficulty level = +10%dmg/+10%hp of mobs/bosses. You can increase difficulty by how many levels you want (like for example greater rifts in D3 or mythic+ in wow).

    As reward it should be probably in game table with players with highest level completed and achievement.

    Lets make dungeons which are already implemented in game challenging again by adding completly optional challenge future with adjustable difficulty levels.
    Easy to implement with just simply modifiers of already included in game content.

    Game is lacking pve challenges. Apart from 6(2 ex primals + 4 savage ) bosses every 6 months. There is no pve challenges in game at all.

    Lets add something for players who wants to improve themselfs and like to compare themselfs with others.

    Make this happend!

    Thank you
    (4)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Boosting numbers doesn't mean squat if the AI script is the same.
    (5)

  3. #3
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    We will need more than bigger numbers to make these dungeons less sleepy. More frequent and varied AoEs + additional tank busters would be a good start.
    (2)

  4. #4
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Agreed bigger number doesn't change a thing
    You want difficulty ? Add traps like PotD and it will be a lot more harder
    Chnge mechanics nd adds new just like Alex easy mode and savage mode

    And if reward only additionnal tome
    Nothing more
    (0)

  5. #5
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    Boosting numbers doesn't mean squat if the AI script is the same.

    Actually there is AI, however when SE release dungeons there is so small dmg output that you can complete ignore all the mechanics the fight have, even you can skip lot of them.
    (1)

  6. #6
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nekotee View Post
    Agreed bigger number doesn't change a thing
    You want difficulty ? Add traps like PotD and it will be a lot more harder
    Chnge mechanics nd adds new just like Alex easy mode and savage mode

    And if reward only additionnal tome
    Nothing more
    Realese of Potd proven that traps are jokes and Potd is joke in matter of difficulty.
    Also NO to your tomes, i dont need tomes, i need challenge.
    (0)

  7. #7
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rennies View Post
    We will need more than bigger numbers to make these dungeons less sleepy. More frequent and varied AoEs + additional tank busters would be a good start.
    That would be awesome as well. But its hard to expect additional stuff from SE.
    (1)

  8. #8
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,573
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LunnaRavenheart View Post
    Realese of Potd proven that traps are jokes and Potd is joke in matter of difficulty.
    Also NO to your tomes, i dont need tomes, i need challenge.
    Trap are joke ? Tell that to the healer
    Also do not fall in the same mindset of 90% of the player
    PotD seems like an easy content
    But everyone forget that it's only 1/4 of the content with the easiest part

    I do expect real challenge from 100 to 200

    ...

    You need challenge go have a test of savage
    (2)

  9. #9
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nekotee View Post
    Trap are joke ? Tell that to the healer
    Also do not fall in the same mindset of 90% of the player
    PotD seems like an easy content
    But everyone forget that it's only 1/4 of the content with the easiest part

    I do expect real challenge from 100 to 200

    ...

    You need challenge go have a test of savage
    1. i am the healer, its braindead easy and i dont really have hope for top 100 levels.
    2. cleared savage like 3 months ago
    (0)

  10. #10
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Not trying to be rude or anything, just curious is you are aware of:

    Minimum Item Level

    Settings in duty finder?

    It doesnt make it "harder" per say, since a lot of dungeons have been seriously lowered in difficulty such as Pharos Sirius, and Amdapor Keep for examples.

    It does however lower your HP, defense, and damage etc. Basically akin to raising the enemies HP or damage output but the opposite, lowering yours.
    (2)

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