Quote Originally Posted by albertopin View Post
Ok, i get some points but taking into account that there are some advantages.
enmity distribution... I only do it to build up hate.
For all intents and purposes, the amount of enmity you have and how it is spread does not matter. The only thing that matters is whether or not you have the most. If your AoE threat is sufficient in a 3 mob pull, it will be sufficient in a 9 mob pull and so on.

In addition, lets say a MNK is causing threat on 1 mob to go a little high because of auto-attacks and combo skill 2's while AoEing. In a 3 mob pull, you may want to give his target a little love. In a 9 mob pull, you may want to give his target a little love, in an X mob pull... etc. The point being it doesnt really change anything. you still may need to target his mob regardless of the size of the pull. The amount of juggling you need to do depends on your party more-so than the mobs.

less stress of the healers....
Keep in mind that healers arent particularly stressed in dungeon content. A healer may need to heal once every 30 seconds (and that is being very generous) in a single group pull. In a larger pull a WHM for example may need to stop a single button 'holy' spam and replace it with a single button cure II spam for a moment, so from a "user vs keyboard" perspective, it is very similar either way.

Chain pulling is also a cause of healer stress, esp WHM:
In a chain pull scenario, fewer mobs means AoE does less dmg per cast. As a result, more casts must be made and in turn, more MP is spent. Also, when traveling the pull distance the WHM will be in combat which limits MP recovery. Further still, the earlier mobs in the chain will become stun immune from the initial holy spams, so the WHM cannot rely on all incoming dmg stopping when using holy towards the end of the chain.