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  1. #1
    Player
    albertopin's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    57
    Character
    Griever Zeheart
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    Ok, i get some points but taking into account that there are some advantages.
    Mainly less stress of the healers, better build up of buffs and enmity distribution.
    At cost of aoes (which can be delayed).

    And clarifying its not that i take mobs at 10% health and then go to the next group. I only do it to build up hate. 2-3 rotations aprox.

    Im gonna compare results doing both ways and measure time, to see what happens.
    (0)
    Last edited by albertopin; 09-10-2016 at 12:21 AM. Reason: correct percentage

  2. #2
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by albertopin View Post
    And clarifying its not that i take mobs at 10% health and then go to the next group. I only do it to build up hate. 2-3 rotations aprox.
    If the rest of the party doesn't know what you're doing that's even worse. It depends on the exact party make-up but as a summoner it is very bad for me. While I don't lose as much dps as other classes because the DOTs are still ticking it is not uncommon for me or even Garuda to steal aggro while the tank is trying to pick up the new mobs. For a black mage it can completely mess up their rotation if they don't happen to have a firestarter proc up.
    I think casters and ground placement effects are going to be the worst affected so if you at least tell the party what you are planning then they can plan appropriately, like standing on the path to the next set of mobs to minimize movement and not casting shadowflare or regen.
    (1)


  3. #3
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by albertopin View Post
    Ok, i get some points but taking into account that there are some advantages.
    enmity distribution... I only do it to build up hate.
    For all intents and purposes, the amount of enmity you have and how it is spread does not matter. The only thing that matters is whether or not you have the most. If your AoE threat is sufficient in a 3 mob pull, it will be sufficient in a 9 mob pull and so on.

    In addition, lets say a MNK is causing threat on 1 mob to go a little high because of auto-attacks and combo skill 2's while AoEing. In a 3 mob pull, you may want to give his target a little love. In a 9 mob pull, you may want to give his target a little love, in an X mob pull... etc. The point being it doesnt really change anything. you still may need to target his mob regardless of the size of the pull. The amount of juggling you need to do depends on your party more-so than the mobs.

    less stress of the healers....
    Keep in mind that healers arent particularly stressed in dungeon content. A healer may need to heal once every 30 seconds (and that is being very generous) in a single group pull. In a larger pull a WHM for example may need to stop a single button 'holy' spam and replace it with a single button cure II spam for a moment, so from a "user vs keyboard" perspective, it is very similar either way.

    Chain pulling is also a cause of healer stress, esp WHM:
    In a chain pull scenario, fewer mobs means AoE does less dmg per cast. As a result, more casts must be made and in turn, more MP is spent. Also, when traveling the pull distance the WHM will be in combat which limits MP recovery. Further still, the earlier mobs in the chain will become stun immune from the initial holy spams, so the WHM cannot rely on all incoming dmg stopping when using holy towards the end of the chain.
    (2)