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  1. #1
    Player
    albertopin's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    57
    Character
    Griever Zeheart
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70

    Chain pull.. is that bad?

    I was doing my roulettes and got in a dng where you can take a bunch of mobs (big pull).
    As i play pld im have flash and combo to build hate so i prefer to chain pull instead of big pulling.
    Soon dps started getting salty about that and they told me this wasnt a good way of playing, and stuff. So then i spammed flash like a candle and made big pulls and the healer coudnt dps.

    I dont think chain pulls are that unefficient, you just have to play in a different way and adapt.
    But you know maybe im not seeing all the sides of the situation.
    What do you think?
    (0)

  2. #2
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by albertopin View Post
    I was doing my roulettes and got in a dng where you can take a bunch of mobs (big pull).
    By chain pull do you mean pull 3 mobs wait til they almost die, then let them finish off those mobs otw to the next 3?

    assuming you can handle big pulls and your dps are decently geared and skilled.

    The big pulls are faster because your elixir field or aoe's will each hit 6-12 mobs instead of 3. That's a lot of dps potential down the drain.

    On the other hand if that's what you're doing I'm fine. It's better than a tank that pulls 3, slowly pulls the next batch for me to keep refreshing GL3 stacks
    (0)

  3. #3
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    What do you mean by chain pulling?

    If you are grabbing one group, standing still for a moment, then moving to the next, the DPS might be a bit annoyed because they want to put down ground AoEs and you move out of them every time.
    If you mean pulling the next group as soon as the first dies (or almost dies), DPS might be annoyed because they have to run chasing any leftover mobs or were using AoE attacks and are still out of TP.

    As for adapting, you might be right but many people are used to the big pulls and might not react favourably to a different strategy. And in my personal experience (as a SCH) I can get in some DPS even in the most ludicrous big pulls.
    (0)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm assuming by chain pulling you mean pulling 3 mobs, stopping til they're almost dead then moving onto the next group of mobs before they're dead. In that case yes this is a bad way to pull. You're removing all TP/MP regeneration potential between pulls, lowering AoE dps, screwing up people's positionals and placed AoEs. It's not efficient. When you finish your pull you stop and you don't move until everything is dead, doesn't matter if you pull 1 pack of mobs or do 1 big pull, but don't stop and start. It's like walking down the street then stopping abruptly and having everyone behind you walk into the back of you don't be surprised when they start to get annoyed at you for it.
    (12)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Chain pulling is bad because of reduced resource recovery by 70% while engaged, and contributes no increase in damage efficiency.
    The party is still traveling the same distance at the same speed, or even slower then the same speed if you have a tank that is using sprint for pulls properly (not saying you have to just saying you can).
    You are also effectively reducing the efficiency of the skill with the greatest diminishing return scale for pack size by 40% (Holy/Gravity) not even factoring in the increased resource cost (doubling it) to even achieve dps on 2 groups (which chain pulling really is, engaging 2 groups individually with reduced recovery time between).

    There is no chain bonus for kills in dungeons to my knowledge so a steady flow of kills vs a whole bunch at once makes no difference.
    (0)
    Last edited by Lollie; 09-09-2016 at 01:53 AM.

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Just wait before everything's dead before you go to the next pull. It's not much slower to wait. Alternatively do roulette with friends and pull the whole room.
    (0)

  7. #7
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Chain pulling is pretty much a huge waste like others have been saying. Its better to be the slow puller or to grab everything all at once. DPS buffs are better manged and TP and MP have time to regen between pulls.
    (3)

  8. #8
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by albertopin View Post
    I was doing my roulettes and got in a dng where you can take a bunch of mobs (big pull).
    As i play pld im have flash and combo to build hate so i prefer to chain pull instead of big pulling.
    Soon dps started getting salty about that and they told me this wasnt a good way of playing, and stuff. So then i spammed flash like a candle and made big pulls and the healer coudnt dps.

    I dont think chain pulls are that unefficient, you just have to play in a different way and adapt.
    But you know maybe im not seeing all the sides of the situation.
    What do you think?
    In Dungeons where people are leveling chainpulls are totaly fine but in level 60 dungeons like expert they are more a slow down as soon as you have at least one range dps in the party since every of this classes is capable of a good amount of aoe dps and its wasted if they only hit 3 mobs.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  9. #9
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Chain pull.. is that bad?
    If by chain pulling you mean "boss-to-boss" pulling, I find it not really worth it in this game. Why?

    • In this game, most of the monsters are spaced too far apart, as opposed to WoW, where groups are often clumped together. If I have to run (at least) twice as far, just to pull twice as many monsters, it's not really worth it.

    • Too much AoE. Stone Vigil comes to mind, but there's others out there as well. If I'm spending more time dancing around AoEs than actual tanking then that just makes it harder on everybody. Too risky.

    • Lack of DPS, for whatever reason. If it takes (at least) twice as long to kill twice as many monsters, it isn't worth it.

    • Lack of faith in the healer. If the healer is a sprout, no way in hell I'm doing it. If I inspect the healer and he's not overgearing the dungeon we're in it's a no-go for that as well. As one who has been on the receiving end of this, if my gear wasn't in tip-top shape and I wasn't very good me and the tank would never been able to pull this off, not something I could say about a lot of other healers out there.

    • Lack of discipline. If at any point during the pulling someone else catches aggro - including healer aggro - for whatever reason it brings everything to a screeching halt, since I have to now go back and pick them up again, slowing things down and me taking unneeded damage before speeding back up again. Again, not worth the effort.

    Basically, the only reward for doing that is bragging rights, not worth it in my opinion.
    (0)
    Last edited by Joe_Schmoe; 09-09-2016 at 04:31 PM.

  10. #10
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Joe_Schmoe View Post
    If by chain pulling you mean "boss-to-boss" pulling
    No what is being discussed is 'stop and go' vs 'stop and kill', gauging appropriate pack size is a separate issue.

    Quote Originally Posted by albertopin View Post
    ...And clarifying its not that i take mobs at 10% health and then go to the next group. I only do it to build up hate. 2-3 rotations aprox...
    2-3 rotations is about long enough for most buffs to run their course so it isn't quite as bad. That said there is only one class/job that would benefit from keeping buffs going and that is pug/mnk with greased lightning, and you may very well yank whatever mob they are hitting out of the way on a gl refresh skill negating the whole benefit of that unless you are paying close attention to them anyway. Because of their TP usage if they don't get that increased resource recovery they are either going to run out of TP or have to resort to switching to single target to avoid that.
    (0)
    Last edited by Lollie; 09-10-2016 at 03:01 AM.

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